Saturday, February 23, 2019

One Save to Rule them All, Advantage by Class


XPLvl/HD        1        2        4        6        8        10        12       14        16        18...    
 BaseSave      16      15      14      13      12       11        10        9          8          7...    


Fighters
Advantage vs Mostly Dead Saves*, Poison/Venom, and Transformation Magic (Polymorph, Petrifaction, Withering)
*if using Death Save rules at negative HP

Magic Users

Advantage vs Spells, and most Magic Item effects

Clerics
Advantage vs all forms of Mental and Emotional influence or control, and vs magical Paralysis and Hold Spells
 
Thieves
Advantage vs Area Effects, Breath Weapons, and other Dodge-ables


 saint-george-and-the-dragon-daniel-eskridge

Wednesday, February 20, 2019

Replacer, Misplacer, and Emplacer Beasts



Variant forms of the classic Displacer Beast, they are indistinguishable from a Displacer, but they may choose to cause a magical effect (Save to negate) instead of damage, when striking with their tentacles.

Replacer: Strike at any weapon or  magical item being used against them (additional -1TH vs target),
instantly replacing the item with something innocuous, roll (d4) or select from table.  Replaced items revert to normal after ten rounds, or upon death of the Beast, more dickish DMs may require that the replacement items be in unspoiled condition at this time...  "Oh no, looks like your flowers are wilting /ice cream is melting / balloon must Save or pop!"
1. Bouquet of Flowers
2. Ice Cream Cone
3. Tethered Helium Balloon
4. Exotic Bird Plume

Misplacer: Attacks as the Replacer, but items struck are (temporarily?) lost.  Consult numbered map key, and either add, or subtract (fifty-fifty chance), 1d6.  That's where the item is now, possibly in the hands of whatever occupies this area.

Emplacer:  This dread Beast does not strike at items, but at whomever attacks it.  Upon a successful hit and failed Save, the target creature is Teleported away, destination determined as per Misplacer.

There are rumored to be subspecies of the Emplacer Beast:
1. Commonplacer; teleports targets to nearest empty room
2. Marketplacer; teleports targets to nearest tradepost, bazaar, etc
3. Birthplacer; teleports targets to their place of birth
4. Noplacer; causes persons to vanish from existence

For more information regarding the Displacer Beast, consult your local library, or click Here.

Tuesday, February 12, 2019

Spelunkorama Pics Link



Album, 70 inspiring real world Caves & Caverns
(and one inexplicable inclusion...)

Saturday, February 2, 2019

Have you seen "AFK", the webseries?

Until now, I've never been impressed with "OMG, I woke up as my character in an RPG" treatments, but I think this one is really cool. Impressive production values, (mostly) great acting, and addresses interesting aspects of the premise.  I particularly enjoyed the realistic treatment of the preposterous circumstance...  What would it be like if you were playing a character of the opposite gender?  Or were running multiple characters?  What if other players were noobs, or young children?  How would dickish internet players react to the situation? 


Check out playlists, seasons 1 and 2, plus extras!

Monday, November 26, 2018

That Time When We Scored a Ring of Three Wishes

That time back in the day, trying to tackle the Glacial Rift of the Frost Giant Jarl with too few PCs, because the G-Series is LOADED with loot... and we soon stumbled across the lair of the Remorhaz on the floor of the Rift, and had to use nearly all our Healing, after it beat hell out of the Party...  That's when we found the Ring of Three Wishes, and started spouting all manner of wacky ideas, and I suggested,

"Let's Wish that all the Magic Items within a ten 
mile radius be Teleported to a pile at our feet!"

Our DM just stared at me, and I followed with, "What?!  We'll still explore the module!"
I was flatly disallowed, which came as no surprise, but I still laugh when I think of the look on his face, and think of how much fun it would have been to storm the Jarl's lair, plunged into chaos as all magic stuff just disappeared, and then slaughter every inhabitant with a massive arsenal of their own magic... and not, as it turned out, be caught in a massive glacier collapse, as the result of a foolish Earthquake Spell...

Tuesday, October 23, 2018

Dungeon Map, using two free programs

Pretty cool smaller dungeon!  Totally free, quick, and nice quality.  :)
Did the walls, doors, stairs using GridMapper, then used Microsoft Paint for text and numbering, and also to shade the solid areas gray.  I hadn't known that the Paint 'fill by color' feature (paint bucket icon) could be used to fill selected grid squares until today, and it worked out pretty well, I think!  Using a number of colors might be a cool way to designate special features, pools, lava, etc.

This is for an adventure I may never finish, most of it is written but not edited, so if you're wondering,"Where the hell is the entrance?", room #1 is shaped like a pyramid; the four walls slope steeply upward to converge at a 10x10' apex which is an opening to the surface.  It is a 60' vertical drop from the entry to the floor of the chamber.  The Primordial Ones simply fly/levitate in and out like hornets from the hive, but the Party may find entry (and exit!) more difficult!  Plenty of space to add in a staircase, if you like... or use the entire thing as a sub-level below a pit trap!

Tuesday, May 15, 2018

'This Scene' 1d6

This Scene

1. Scroll Tube of scrimshawed bone features This Scene, contents impervious to heat and flame

2. Huge wall hanging, 3'x12', tattooed hide, depicts This Scene, worth cash to collector

3. Cedar Incense Box with woodcut of This Scene contains 2d6 Incense of  Spell Recall, each may be burnt for 10+2d10r, inducing a trance state.  Any one Spell cast previously that day returns fully to memory and may be cast normally

4. Enscorcelled Dungeon Mural of This Scene, if Salamanders are touched, any/all materialize and attack.  If Characters in the Party are touched, the first one - or a random selection, if several are touched simultaneously - will step forth as a Real Life NPC (Hench?)

5. This Scene is inked on a Scroll, which reveals a Map/Clue/Riddle/True Name of a Being of Flame  on the flip side, if exposed to heat or prolonged sunlight

6. Folded and spindled papyrus parchment , This Scene in faded ink, if it is burned, all inhaling the smoke are Immune to Fire for 10+1d10r

Saturday, April 7, 2018

1d6 Buggy Magic Items


1. Most Excellent Repellent; Teardrop of citrine on a golden chain; acts as Ward Against all Insects, which cannot approach within 5'.

2. Chrysalis of Renewal; Brooch of fitted pieces of rainbow jade in shape of a butterfly; if the wearer is ever in a static state such as Paralysis, Petrifaction, Coma, Near Death, etc, for one hour, the brooch will encircle the body in a chrysalis of silk, after 24 hrs, the afflicted emerges unaffected, and at full HP.  One use only.

3. Medallion of Insect Summoning; a disk of amber, containing several tiny insects, each of which can be called forth once, in giant size, to perform various tasks, for up to one day:
1d6 Giant Ants, 2' long, can carry up to 500lbs ea for 24 hrs, HD 2, AC 3/17, D 1d6
1d4 Giant Moths; body man-sized, can carry one rider for 24 hrs, HD 5; AC 1/19, D incidental
1 Bonus; (d4) Attack Carrion Crawler,
Angry Giant Wasp w Paralytic sting (3x/day),
Killer Big Bee, single sting = Save or Die,
Stubborn Giant Stag Beetle, HD 7, AC 3/17, Spcl AT: apply the jaw clamp for up to 24hrs, does 2d8 damage

4. Insectospex; chromed visor sporting faceted ruby lenses and self-activating telescoping antennae; allows wearer 345° vision, Surprised only 1in 6, Detects Invisibility, but poorly, 50% per round of accuracy

5.  Insectia Nectar; Potion transforms imbiber into B-Movie BEM for 24 hrs (1 in 6 is permanent):
Eyes and antennae as per Insectospex
Hopper thighs allow leaps 10' vertical or back, 20' forward
Sticky Fingers allow Climbing Walls & Ceilings
Secondary set of arms is fully functional, multiple AT or Actions per round

6. Palm-sized Walking Stick clings motionless until Commanded to Grow, then embiggens to 10' log-sized, becomes self-propelled raft, pack animal, or battering ram.  

 UNRELATED LINK of the DAY: http://www.evolveandascend.com/2017/06/26/six-magical-alphabets-to-know-and-use/