RINGS & AMULETS (d100)
Jewelry allowing minor Spell-like effects, some are always
in effect, some activate on command. Some entries* limited to 1 Use/Day, &/or
limited Charges, per DM. Duration of
effects (if any), 1T, unless noted otherwise. If Random form, (d6) 1 pendant 2
brooch 3 bracelet/band 4-6 ring. Maximum
of two rings (one/hand), plus any one other, per person
1
Flying* up
to one hour, must rest thereafter for equal time
2
Ouroboros need
not eat for 60 days, if gorge before/after
3
Telekinesis* (R) manipulate/hurl
items, 90’ range (d6) 1-3 50lbs, 4-5 100, 6 250
4
Underwater Action breathe
and swim underwater, move normally on bottom
5
Silver Pentacle* Protection
vs Outer Gulfs, AT Disadvantage, +3 Saves
6
Cunning Linguist* imitate any sound/voice, Ventriloquism
or ‘echo’ a sonic AT
7
Invisibility* as
Spell, ring itself always Invisible when worn
8
Shocker (R) discharges
+1d6 electric damage by touch/hit, 1/T
9
Spocker* (R) humanoids Save vs Vulcan Nerve
Pinch (touch), Stun 2d4r
10
Swapper (R) two gems, opposite sides, switch
between male/female 1/day
11
Shrinker* (R) up to one hour / 10% original size,
affects damage/mass
12
Scanner* diadem/circlet,
single target Psychic Blast, 30’
13
Mesmerism* captivation
by concentration, up to 6r (minus INT+), Save Neg
14
Mood (R) Immune
to emotional influence; Charm, Panic, Fear, etc
15
Doom* (R)
consult for DM assessment of current danger, scale 1 to 10
16
Arcane Veil Immune to Scrying, ESP, and any Detection
17
Luck Stone +1 to all Saves
18
Free Action Immune to magical restraint; Webs,
Hold/Paralysis
19
Free Will Immune Possession, mental control as Hypnosis,
Confusion, etc
20
Burgling* activated,
detects Traps w/in 30’, 1T, Not disarm, locate, describe
21
Truth* (R) Detects Lies, wearer always
incapable of lying, can’t remove
22
Magic Missiles (R) Moon Opal glows, 3d30+10 total
Missiles, fire up to 3/rnd
23
Hellstone* flawless
ruby, 6d6+6 Fireball; 1:6 per use to attract Diabolic notice
24
Knocking* (R) as
Spell
25
Embiggenment* size
x2, skin green, gear = purple pants, fist 1d12+6
26
Light & Darkness Light Spell, unlimited, plus Darkness
10' rad, 1/day, 10r
27
Rising & Falling Feather Fall/Levitate at will (if
unconscious, drift to ground)
28
Dying Rage at -1 to
-10 HP, remain conscious/stable, gain x2 AT/r
29
Soul Saving as per
Magic Jar
30
Suture Spider* arachnid animates, sutures wounds
(w/webs), Heal 3d6 HP
31 The Shine +1 (earlier) Initiative, horripilation in 30’ of Undead
31
Hammer Hand* (R) Summons Spiritual
Hammer (1d4+1), range 90’
32
Magic Detection* (R) by
touch, not detect traps/curses, one object/round for 1T
33
Gambler’s Edge twenty-one
“Plus Ones”, add up to +3 to any d20 roll, can’t remove
34
Howard’s Signet* (R)
bonus HD is rerolled each day, add to HP max, initials ‘HPL’
35
Blinking* Blink
w/in 3’, 1/r, 1T, AT/disappear with Initiative
36
Mirror Images* 1d4 Images
37
Uni-Polyglotism* for next 24 hrs, understand/speak/read
any one language, ONLY
38
Talking Dead communicate
w/dead, if they are interested (Roll Reaction)
39
Rain Man wave
ring over any pile of objects, know exact number of each
40
Vampiric Touch* (R) Drain/Gain 1d6 HP by touch, +1
TH, for 6r, No Save
41
Chameleon camouflage, 1:20 (INT+) to detect by
sight, if motionless
42
Phobic Allayment Purify Food/Drink/Surfaces
at will
43
Mind Reading* medallion,
one mind at a time, current/surface thoughts, 60’
44
Second Sevens d20 rolls of
Nat 7 may be rerolled, second 7 = maximum success
45
Identification* (R) one item/day, one property/hour,
by touch
46
Detect Invisibility* 120’, 10+1d10r
47
Instant Acquisition* (R) a
pre-declared item, or last item touched, Teleports to hand
48
Phantom Shield* (R) Base
AC +2, +4 vs Missiles, Immune Magic Missiles
49
Atmospheric Adaptation personal supply
of sweet O2, 24/7, immune to Gases
50 Webs* (R) Cone
60’x20’, or Area; 60’ range, 30’ diameter
51
Glyphic Rune* 10’
radius, 12 hrs, 12 HP Lighting, Save for half, audible discharge
52
Resistance type: Fire, Lightning, or Cold,
+3 vs Magic, Save = half/zero
dam
53
Spell Doubling cast prepped
Spells x2, type (d6) 1-2 First Level, 3-5 2nd, 6 3rd
54
Sanctuary* as
Spell, one target, Save Neg
55
Toadstone antivenom,
+3 Save negates any toxin, Fail = half dam/effect/rate
56
Arachnid Ambulation climb walls,
dance on ceilings, immune/move in webs
57
(Blank) Form* as
Polymorph, keyed to specific creature (DM’s choice?), 24hrs
58
Recollection* (R)
Re-Cast any one Spell already Cast, choose when you use
59
Impersonation* assume
appearance of any observed person/PC, up to 24hrs
60
Familiar (R) Bind/Find
Familiar, one Familiar at a time (any Class)
61
Far Sight* Clairvoyance, see
obstructed area up to 100” distant
62 Distant
Whispers* (Earring)
Clairaudience, hear normally up to 100”
63
Jedi Mindwarp* as Suggestion Spell
64
Seduction* sexually irresistible to one person, Save/WIS+,
24 hrs
65
Turning Undead* 1/day as 1XPL;
1HD/10+, 2HD/13+. 3HD/16+, 4HD/19+, 5HD/20
66
Extra Life Raise
Dead once/PC, if worn when killed, 1:6/use becomes inert
67 Minor
Arcane Ward Save ADV vs 1st
Lvl Spells (or standard Save if normally none)
68
Helping Hand* (R) transfer
1d8+XPL HP/r, give or take, by willing touch only
69
Infinite Eggs* (R) lay
one chicken-like egg/day, 1:12 is Bad Egg (see Missiles)
70
Silence* wearer
Silent, cannot hear, speaking/attacking ends duration
71
Spider Sense +1 vs Surprise,
+4 vs Traps/Dodge, tingles
near danger
72
Random Excellence* temporarily increases
a random Ability (1d6) to 18 each day
73
Dispel Magic* Cast as 12th XPL; 50%, +/- 5%/XPL
74
Trollbone* (R) Regenerate
1HP/r, at rest only, perm bond to finger
75
Flamefinger* (R) 12 HP fire damage, 3’ jet, No
Save
76
Goldfinger* (R) points
to nearest/largest amount of gold
77
Finglonger (R)
finger can grow up to 30’ long, knuckles every 3”
78
Long Years age at
half rate, Immune magic aging
79
Unseen Servant Summons an Invisible
floating valet, can’t fight, 100’ radius
80
Jumping 10’
vertical, 20’ backward, 30’ forward, Once/T
81
Brilliance* diamond
emits Blinding Flash, 30x30’ cone, Save Negates/1-3r
82
Extra Healing add +1
HP/die every time you naturally or magically Heal
83
Command* single
word must be obeyed for 1 round, as Spell
84
Sorcerer’s Signet* (R) Wizard
Lock items, doors, etc, with wax bearing this seal
85
Gainful Rest* x2
healing from sleep, No Save vs Sleep Spells/Effects
86
Telepathy mental
speech/reception, not mind-reading
87
Engagement (R) melee +1
TH, one hand only (does not apply to 2 handed AT)
88
Horny Toad* squirt 1
HP of own blood from eyes, target Saves -2, Blind one rnd
89
Berserking* one
extra AT/r, AC -2
90
Unnatural Reaction negates all
Nat20 AT special effects, roll standard damage
91
Good Health Immune disease/sickness (does not
Cure Disease in effect)
92
Lordly Might max HP
increased by +1/XPL, lost immediately if removed
93
Quickness double MV, +1AC/TH
94
Gnarchmagi (R) Prepare
and Cast Spells as if +1 XPL (Sorcerer only)
95
Hawkeye zihgir,
+1 TH, -1 range penalty, with bow
96
The Big Heal blood
garnet, Heal Spell for wearer, three uses only, then breaks
97
Cursed! Roll Again, amusing, opposite,
&/or Malefic Effect, if removed, may work normally
98
Legendary Signet; Roll/Pick
Twice, has both properties, is named after someone famous
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