Showing posts with label futuristic tech. Show all posts
Showing posts with label futuristic tech. Show all posts

Saturday, January 20, 2018

d20 things Beth asked Rick to invent

 Some of the things Beth asked Rick to invent as a kid were: (d20)

1 A ray gun
2 A whip which forces people to like the bearer
3 Invisibility handcuffs
4 A parent leg-trap
5 A lightning gun
6 A teddy bear with anatomically correct innards
7 Night-vision googly-eye glasses
8 Sound-erasing sneakers
9 False fingerprints
10 "Fall-asleep" darts
11 A lie-detecting doll
12 An indestructible baseball bat
13 A ladybug-shaped taser
14 A fake police badge
15 Location-tracking stickers
16 Rainbow-colored duct tape
17 Mind-control hair-clips
18 Poison gum
19 A pink sentient switchblade
20 A crayon which creates a Doorway to Froopyland

Sunday, July 16, 2017

A Word on Firepower; the Zorg F-1 Pod Weapon

I'm thinking that this oversized Swiss Army knife of mayhem from 'The Fifth Element' would be fun to toss into my Sword and Planet game.  It would probably be more at home in a Gamma World / Mutant Future / Sci-Fi game, but most fun in a Medieval Fantasy world...

"Good for Righties and Lefties," the ZF-1 Pod Weapon has the following features:

Assault Rifle: 3,000 round clip?  3-300 round burst?  No way!!  Maybe a 200 round clip...  Well, maybe 100+1d00!  I'm not sure how to translate an automatic weapon into D&D-ish game stats, especially if it has a 'replay' feature!  Let's say it's a Save for half damage, single fire 1d6+3, auto fire 6d6+6 damage for a ten round burst.  Also has 20 'homing' bullets, if one of these hits, the next shot/burst automatically hits, no Save!  Range is... 2000'?

Rocket Launcher: a single mini-missile, I'm thinking mine is an epic one-shot, doing gonzo damage, like 10d10 in a 30' diam, Save for half, Range 2000'

Arrow Launcher: +3 TH, six explosive darts (1d6 damage + 3d6 Bang,), six poison-tipped (1d6 + 2d12 Poison, incapacitates for 1d6r, Save for half), Range 1000'

Net Launcher: one-shot, as Web, 20'x20' area, 60' range

Flamethrower: (Zorg's personal favorite), let's go with six uses worth of  fiery chemical, equal to a flask of oil on any targets in 60'x20' Cone

The All New 'Ice Cube System': gonna say six uses here also, Cone as flamethrower, 3d10 freeze damage

Little Red Self-Destruct Button: near inaudible whine builds for one round, then gun goes boom for 3d6 damage, 10' radius, if mini-missile has not been fired, it also explodes, as do any explosive darts

Number of crates found, 12d12.
No, just kidding.  I wanna watch the Players fight over it.  :)

Thursday, August 20, 2015

'Regeneration', Gallifrey Style

 “Regeneration is a biological ability exhibited by Time Lords, a race of fictional humanoids originating on the planet Gallifrey, in the long running British science fiction television series Doctor Who. This process allows a Time Lord who is old or mortally wounded to undergo a transformation into a new physical form and a somewhat different personality.” - Wikipedia

As well as being an ingenious way to script-in a new actor for the lead role in the longest running SciFi franchise in history, 'Regeneration', Gallifrey style, could be a fun option/item for RPG gaming.  In the series, Regeneration is an innate ability of the Time Lords, but it could also be introduced in the form of an artifact, spell, potion...  However it enters the game, the effect appears to engulf the recipient in a fiery yellow mist, which causes a transformation into an entirely new body.  Memory is retained, although the personality may be altered, to some degree.

In game terms, exposure to Regeneration mist while 'at death's door' (or possibly within 10 rounds of death?), causes a character to be completely reborn:
- XP Level and XP points are retained, but there is a chance that Class is altered
- Ability Scores may be retained, but possibly shuffled, if Class changes, or completely re-rolled
- HP total is re-rolled, as per Class
- Outward appearance, apparent age, possibly even gender is changed
- Alignment is unaffected
-A period of 'adjustment' is needed, possibly expressed as a 'minus' or 'disadvantage' to action rolls, Saves, etc, until the recipient is once again 'comfortable in their own skin'

...Alas, 'Algar the Barbarian' is no longer with The Party, but hey, adventuring with Algar the Wizard might be a hoot!