Showing posts with label spells. Show all posts
Showing posts with label spells. Show all posts

Thursday, September 21, 2017

d100 Computer Generated Spell Names



So, a research scientist named Janelle Shane "trained a neural network" to create D&D-esque Spell names, check it out here .  I compiled the various lists, made some grammatical and spelling amendments, deleted some unworkable entries, and then - to keep the random/weird vibe - replaced certain 'invented' words with the most intriguing suggestions from the Microsoft Word dictionary.  Finally, I chose the 'best' entries for a d100 table.
I plan to use the resulting 100 Spells whenever I need a 'new' Spell, or a Scroll, etc.  Figure I'll just roll when the opportunity presents, and make up the particulars on the fly, should be fun!

1.    Freezing Swordball
2.    Curd of the Wild
3.    Butchering Song
4.    Summon Guardian Briar
5.    Planar Poke
6.    Find Doom
7.    Healing Insects
8.    Mighty Glow
9.    Sundering Glow
10.  Divine Phockery
11.  Angelic Liger
12.  Healer's Fright
13.  Inspiring Light
14.  Death's Beak
15.  Glowing Blade
16.  Devouring Claws
17.  Divine Fool
18.  Dawn of the Steel Bees
19.  Shark Swarm
20.  Arcane Shit
21.  Terminal Stare
22.  Mirroring Flame
23.  Fiery Reaping
24.  Grasp of the Game
25.  Inspire Serpent
26.  Walk of Shields
27.  Blessing of Dung
28.  Ding of Doom
29.  Find Blade
30.  Mild Echo
31.  Dragon of Vigor
32.  Resistible Dance
33.  Dust Walk
34.  Shield of Farts
35.  Cursing Wind
36.  Cunning Light
37.  Manseed Beast
38.  Dreadful Wound
39.  Prescient Stingers
40.  Breath of the Gods
41.  Crusading Cloud
42.  Gale of Death
43.  Glyph of the Sun
44.  Summon Grack
45.  Phantom Bitch
46.  Glittering Steel
47.  Odd Mathering
48.  Rain of War
49.  Crackling Ball
50.  Breathing Ray
51.  Armor Mall
52.  Drain Spider
53.  Grasping Glyph
54.  Symphony of the Dark
55.  Wolvery Wind
56.  Roving the Earth
57.  Glob of Madness
58.  Matted Fur
59.  Seer Weld
60.  Relentless Warder
61.  Secret Cleaver
62.  Spiritual Plague
63.  The Arisen
64.  Door to Stone
65.  Curse Word
66.  Smirk With
67.  Wall of Storms
68.  Acute Distention
69.  Glib Tongue
70.  Grasping Mane
71.  Towel Strike
72.  Revitalizing Strike
73.  Trump of Fortune
74.  Tune Sprite
75.  Phantasmal Assault
76.  Lagging Blade
77.  Binding Wind
78.  Dancing Sack
79.  Song of Gloom and Doom
80.  Forceful Boor
81.  Wall of Distraction
82.  Plant of Peace
83.  Shield of Farts
84.  Song of the Darned
85.  Snare of the Pod Beast
86.  Divine Kaboom
87.  Call to the Daring
88.  Prayer Bear
89.  War Cape
90.  Song of the Unworthy
91.  Gate Sail
92.  Icon of Thorns
93.  Fark Mate
94.  Charm of the Cods
95.  Death of the Sun
96.  Bigby's Greater Flick
97.  Cursing Wink
98.  Conjure Nightmare
99.  Remorse?
100.       Mordenkainen’s Lubricious Mangina

Wednesday, July 12, 2017

d6 Alternates to Some Moldy Spellbook


unrelated image of gratuitous gnome violence

1. Tiny Demonic Imp Imprisoned in Ruby Flask; condemned for 1,000 yrs, but affable and talkative.  Will teach Spells if it likes you, knows one Spell each of Levels 1-6 (ones which you don’t know), will transcribe all if somehow freed early

2. Rack of Potion Vials; (#1d6+1), each contains a distilled Spell, if a Wizard has a Spell Slot free, consuming a Potion of appropriate Level will fill the slot, which may then be Cast, or transcribed, from memory

3. Massive Dino Hide Scroll, on two 3’ long golden spindles, oversized/heavy; roll  on Scroll Table until 12 Spells are determined

4. Golden-framed Mirror; image of beautiful Sorceress whispers new Spells for any who hand her jewelry through the mirror, 1,000 GP Value/Spell Level, roll 2d4 Spells available

5. Rune-carven Skull Bowl; drinking the cerebral fluid of a slain Wizard from it transfers the Spells he had memorized at death to imbiber, if these exceed Spell Slots available, frothy convulsions result for 2d6r, and only one random Spell is retained

6.  If body is painstakingly transported, and unraveled with proper anti-Mummy dust protocols in place, funereal wrapping inscribed with six Spells can be translated and transcribed