Saturday, December 21, 2019

d30 Loot the Body/Pick the Pocket

Loot the Body/Pick the Pocket (d30) Simple/Generic Corpse/Victim stuff
1 CP, 1d20      7 Charm          13 Key             19 Free Drink Token   25 Jewelry, 1d10x10 GP
2 SP, 1d30      8 Comb           14 Dice            20 Sorcerer’s Snuff     26 Something Freaky
3 GP, 1d10      9 Candy          15 Ring            21 Symbol/Badge       27 Map/Clue/Message
4 EP, 1d12      10 Lint             16 Pipe            22 Parchment, Joke   28 Flyer, Info per DM
5 PP, 1d6        11 Flask          17 Fire             23 Crunchy Beetles    29 Blood Root, +1d4 HP
6 Dagger         12 Ration        18 Tool            24 Small Glowstone    30 String, or Nothing


Monday, December 16, 2019

For every Mace of Disruption, there's a Blade of Corruption

Skeletonizes/Zombifies slain humanoids into 1HD Undead henchmen, may exhibit other properties
(d6) Athame, Parazonium, Falcata, Broadsword, Headsman's Axe, Scythe



Random Link o' the Day:  https://memory-alpha.fandom.com/wiki/Slaver_weapon

Monday, September 23, 2019

Item: Animating Chess Set


Animating Chess Set; ebony & ivory, nice box, 1d30 pieces remain, one use each, roll d20 to determine type, if max/type has been reached, substitute Pawn

d20      Figure              Max #              Stats
1-8       Pawn               16                    Warrior, XPL 1, HP 10, AC 14, aids up to 24hrs
9-11     Rook                4                      Enlarges to permanent two-story stone Tower Keep
12-14   Knight              4                      Knight, XPL 10, AC 17, D BW+1, HP 70, aids 3T
15-17   Bishop             4                      Casts one Spell; Restore, Resurrect, or Regenerate
18-19   Queen             2                      Valkyrie; XPL 15, AC 20, D BW+3, HP 100, aids 1T
 20       King                 2                      Summons any other piece to act on Party behalf


Sunday, August 11, 2019

Updated d100 Potions, now with potential Side Effects

Thought that since they are so prevalent, and possibly subject to alchemical variation and error, Potions should come with potential (one in ten?) Side Effects; slight to major risks that accompany or possibly distort expected results.  Updated table here


Friday, August 9, 2019

New URLs in the Linkdump

New Linkdump:

http://hackslashmaster.blogspot.com/p/trick-trap-index.html
The Thursday Trick & Trap Agency Series index
This series examines original and classic traps discussing how to present the traps while maintaining the agency of the players.


https://billcoffin.files.wordpress.com/2014/03/wormy.pdf
Trampier's Wormy PDF

https://laughingsquid.com/mike-bukowski-drawing-all-of-h-p-lovecrafts-creatures/

https://stefanpoag.com/ 
The Weird Fantasy Art of Stefan Poag

http://zerohitpoints.com/Articles/Advantage-in-DnD-5 
Probability and the new Advantage mechanic 




 Random Unrelated Link: Let me ask you this

 

Monday, July 1, 2019

Foreshadowing PC Doom; a game mechanic for any RPG

The TOKEN of DOOM always rests before one of the Players at the table.  It can be any small object; special die, favorite paperweight, conch shell... it serves two purposes, possibly three:

1. When a die roll must be made on behalf of the Party, rather than an individual PC - Surprise, Party Initiative, maybe an on-the-fly treasure determination, etc - the Player makes the roll, then passes the Token to the next Player (keeps it fair, helps maintain engagement)

2. The "Doom" Part; Whomever holds the Token is also under the Shadow of Doom, for should the next Encounter call for a Party member to be a trap-tripper, attacked first in a combat, or otherwise randomly selected, singled out, possibly ganged-up on (definitely, if number of foes exceeds number in Party!)... They've ALREADY been randomly selected, AND they got to "have a bad feeling about this..." beforehand.  Not that anyone else is safe, just that the Token bearer is under increased threat of extra peril.   Pass it along after doom befalls

3. Next time a Player does something solely and explicitly designed to piss off the DM, he has the option to silently yet meaningfully pass the Token from the current bearer to the offending Player, and make them keep it awhile