Showing posts with label houserule. Show all posts
Showing posts with label houserule. Show all posts

Tuesday, January 5, 2021

(d20) Things I Learned about Real Life from Playing Dungeons and Dragons 😉

 

1. You can ‘save’ that Ring of Magical Wish for YEARS, just in case you ever run into overwhelming trouble, but if you get swallowed whole by a giant dragon in the first round of combat, it won’t do any good.  Wish for something now.  Like maybe a Sword of Dragon Slaying.

2. ‘Run Away’ is a valid strategy for dealing with certain confrontations.  Like from giant dragons.

3. Appearances can be catastrophically deceiving.  Then again, not everyone is secretly ‘out to get you.’

4. The volume of a cylinder – say a 10-foot-deep pit – can be determined by (Pi x Radius Squared x Height/Depth).  Sometimes, the things you never think might one day be of importance…

5. Elves are always beautiful, graceful, elegant, eloquent, and no one truly likes hanging with them.  Flaws are attractive.  And human.

6. Playing at being Evil is actually quite freeing; you can do whatever you want without regard for anyone else.  And eventually, you’re in a vulnerable position, and your ‘friends’ kill you for your cash.

7.  That guy is only ‘playing dead.’  As soon as you turn your back, it gets stabbed, and now YOU are dead.

8. Getting frustrated at a dilemma and deciding to react with violence isn’t a good idea.  Don’t slap the Magic Statue.

9. ‘The Rules’ simply cannot anticipate every unforeseen possibility.

10. You can always start over if you create a new character.

11. The Adventure never, ever ‘goes as planned’, not even the ones you write.  Have a back-up plan.  Roll with unexpected happenings.

12. Every Wizard needs a Warrior.  No matter how mighty you may be, you’re going to need companions with different approaches and skill sets, or you’ll never make it back to town alive. 

13. Don’t be greedy.  The guy carrying the most treasure runs the slowest. 

14. Sure, you defeated your arch enemy – for now.  You’ll encounter his ghost again when you’re in hell.

15. That Sword of Dragon Slaying is pretty sweet!  If only you had spent one copper coin on a simple torch, you could see what you’re swinging it at.

16. You’re gonna be gesticulating and making sweeping dice rolls.  No beverages on the gaming table!

17. Sometimes, the little things can really hurt.  Like stepping on a d4 in bare feet.

18. Be kind to strangers.  Odin the All Father is known to walk among mortals disguised as a one-eyed beggar. 

(Covid-) 19. Roll those dice enough times, and even a 1% chance of failure isn’t as unlikely as you might think.

20. Ehhh, maybe every once in a great while, ‘story’ does trump rules and rolls.  ‘Fun’ always does.

Sunday, September 6, 2020

RANDOM/RESTOCK ROOM CONTENT/TREASURE (d6) plus caltrops

 

ROOM CONTENT (TREASURE) (d6)          QUICK TRAPS (d12) *Poison         HAZARD (d6)

1 Empty/Boring (None)                                   1 Jaw/Snare    7 Contain/Separate   1 Water

2 Dress/Debris (1:6 Hidden, Minor/Clue)       2 Pit/Chute      8 Glyph/Symbol          2 Unstable

3-4 Monster, Wander/Misc (1:6 Carried)        3 Crush           9 Blade/Saw               3 Block/Bar

5 Monster, Lair (Hoarded, per DM)               4 Monster        10 Spear/Arrow          4 Gas/Vapor

6 Special/Trap/Hazard (1:6 each) +Reroll     5 Fire/Oil         11 Needle/Dart*          5 Chasm/Pit

            (6 = with Treasure)                            6 Ray/Bolt       12 Gas*/Acid              6 Magic

 

5TH ED Rules:

As an action, you can spread a bag of CALTROPS to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save."

(House: Damage reduces MV by half)

Wednesday, July 8, 2020

Super Simple/Reasonably Accurate Encumbrance

No "weighing" required.  Does a Long Sword weigh/encumber the same as a Lantern?  Not exactly, but close enough!  Allows Old School Style approximation/negotiation

ENCUMBRANCE
PCs have 24 Encumbrance/Inventory Slots before becoming Overburdened, 30 max, filling more than 6 assumes a backpack, or other container(s)
Most carried/equipped items, in a wide range of sizes, from a Medium Weapon (hand axe, short sword), lantern, 50’ of rope, up to larger items such as Primary Weapons, Rations (1 day) take up one ENC Slot, however…
Worn Items clothing and jewelry do not count toward Encumbrance
Armor Light = 2 Slots, Medium = 4, Heavy = 6
Oversized Items long/bulky items count as two (or more) slots; Heavy weapons, Medium shields, polearms, longbows, a quiver arrows (20), 100’ rope…
Monies 100 Coins / 5 Bars/Ingots / One Brick = 1 slot 
Small Items = 3 per slot; torches, Light Weapons...
Small bundled items may = one slot; 6 Potions (1oz) in padded pouch, 6 Scrolls/tube...
STR Bonus = Number of Bonus slots, do not count toward Encumbrance

MOVEMENT RATES Feet (Indoor) / Yards (Outdoor), per Round
# Slots            Enc                 Base               Combat          Running         Miles/Day*
0-6                   Light                120                  40                    240                24
7-12                 Moderate         90                    30                    180                18
13-18               Heavy              60                    20                    120                12
19-24               Burdened        30                    10                    60                   6
25-30               Over                10                    No                   No                   1
* Eight-hour March, see Exhaustion



Back of Char Sheet:
 
ITEMS CARRIED  (* = backpack)                            MV      PARTY/MARCH ORDER
1.  Plate Armor (17 STR, -2 Slots)                                      Fenris
2.  "                                                                                     Altaire
3.  "                                                                           12”     Talbot
4.  "                                                                                     Rose
5.  Longsword +1 (+2 vs Giant Sized Creatures)
6._Short Bow_+2___________________________        SIDEKICK/HENCHMEN    
7.  Quiver (16 reg, 3 silvered)                                            Buster   
8.  Padded Potion Pouch (2 Heal, 1 Invis)                        Bunko      
9.  Torches (3)*                                                           9”    Buggyr   
10. Torches (3 more)*                 
11.  Oil Flask*
12._Canteen*__________________________    __       NON-ENC ITEMS
13.  Pouch Gold Pieces (300)*                                        Tunic, kilt, cloak, boots
14.  Ration (1 day)*                                                          Flint/steel
15.  "                                                                         6”     Ring, +1 DEX   
16.  "
17.  "
18.                                                                   __            CASH         Gems/Jewelry
19.                                                                                   CP  1       Gold Torc (50GP)
20.                                                                                   SP   30      
21.                                                                          3”      EP   17
22.                                                                                   GP   300
23.                                                                                   PP
24.____________________________           

  Unrelated Link https://www.youtube.com/watch?v=cb24kGrE1l4