Random Mundane Treasure



RANDOM TREASURE DM decides when/where to place Loot, but randomizing Form & Value Range is fun.  For Random Hoards, roll Treasure Form a number of times equal to Dungeon Level or Average PC XPL, roll GP Value/Number for each, detail Valuables, Gems, Jewelry, sprinkle with Weird Loot for color

TREASURE FORM (d6)      Coin Type* (d20)                 Bars/Bricks
1-4       Coins                       1-6       GP    16-18   EP      1:6 Coin are Trade Bars, 50P each  
5          Misc Valuables         7-11     SP    19-20   PP       1:6 Bars are Bricks, 1000P each
6          Gems or Jewelry     12-15   CP                               *Also useful for Jewelry metals
                                                                                                                                               
GP VALUE of ITEM, or NUMBER of COINS      Jewelry Type (d12)
Minor (d10), Moderate (d20), Hoard (d30)           Get creative with composition, artistic detail
1-5       10-50 Ornamental                                    1 Earring(s)                 7 Necklace/Torc
6-10     100-500 Semi-Precious                           2 Bracelet/Charm       8 Pendant/Medallion
11-15   600-1000 Fancy                                       3 Armband/Anklet       9 Girdle/Belt/Buckle   16-20   1100-1500 Fancy/Precious                     4 Stud/ Brooch /Pin      10 Unusual/Odd
21-24   1600-1900 Precious                                5 Accessory/Icon        11 Ring, delicate
25-27   2000-2900 (1d10) Precious/Gem            6 Diadem/Crown         12 Ring, massive
28-29   3000-3900 (1d10) Gem/Jewel          
30        4000-5000 (1d12) 12 = Flawless Jewel/10K, 1:6 Double Gem Value, & continue rolling

Misc Valuables (d30) Details per DM
1 Ewer/Chalice           11 Rune/Symbol         21 Scepter/Juju Stick/Baton
2 Lotus/Liquor             12 Fur/Scales/Hides   22 Clothing/Accessory
3 Carving/Totem         13 Scents/Spices        23 Gong/Bell/Instrument
4 Throne/Pedestal       14 Mask/Headgear     24 Book//Ink/Paper/Quill
5 Chest/Coffer             15 Idol/Fetish               25 Ceremonial Arms/Armor
6 Horn/Flagon             16 Utensil/Tool            26 Relic/Religious Item
7 Mosaic/Tapestry      17 Charm/Figurine      27 Relief/Engraving/Plaque
8 Toy/Bauble               18 Box/Urn/Jar           28 Potion/Lab Components
9 Platter/Plate/Bowl    19 Painting/Mirror       29 Candelabra/Lamp/Glowstone
10 Statuette/Bust        20 Weapon/Sheath     30 Odd/Rare Metal Ingots, 500GP each

Making Change                     Containers                 Treasure Traps         Magic Ward
1 Silver = 10 Copper               1 Loose/Hidden          Acid Spray                  Curse/Conjure
1 Gold = 2 Electrum               2 Box/Barrel/Sack       Pick Crusher               Glyph/Symbol
            = 5 Silver                     3 Unusual/Odd            Hand Chop/Seize        Fiery/Shocker
            = 50 Copper                4 Chest, Lock             Poison Needle           Paralysis, 1d6 hrs
1 Platinum = 5 Gold =             5 Chest, Trap/Lock     Poison Dart(s)             Magic Mouth
10EP = 25SP = 250CP           6 Chest, Ward/Lock    Contact Poison/Gas    Magic Missiles

Loot the Body/Pick the Pocket (d30) Simple/Generic, Corpse/Victim stuff
1 Coins, 1d6    7 Charm          13 Key             19 Fire Starter             25 Jewelry, 1d6x10 GP
2 Cloth/Rag     8 Candle          14 Dice            20 Comb/Hair             26 Something Freaky
3 Seeds           9 Candy          15 Rock          21 Chalk/Pencil           27 Free Drink Token
4 Map/Clue     10 Lint             16 Pipe            22 Joke/Riddle            28 Ointment, +1d4 HP
5 Dime Bag     11 Flask          17 Knife           23 Badge/Totem         29 String, or Nothing
6 Message      12 Snack         18 Tool            24 Un/Holy Symbol     30 DM’s Whim

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