RANDOM TREASURE DM decides when/where to place Loot, but
randomizing Form & Value Range is fun. For Random Hoards, roll Treasure Form a
number of times equal to Dungeon Level or Average PC XPL, roll GP Value/Number
for each, detail Valuables, Gems, Jewelry, sprinkle with Weird Loot for color
TREASURE FORM (d6) Coin
Type* (d20) Bars/Bricks
1-4 Coins 1-6 GP 16-18
EP 1:6
Coin are Trade Bars, 50P each
5 Misc Valuables 7-11 SP 19-20
PP 1:6
Bars are Bricks, 1000P each
6 Gems
or Jewelry 12-15 CP *Also useful for Jewelry
metals
GP VALUE of ITEM, or NUMBER of COINS Jewelry Type (d12)
Minor (d10), Moderate (d20), Hoard (d30) Get
creative with composition, artistic detail
1-5 10-50
Ornamental 1 Earring(s) 7 Necklace/Torc
6-10 100-500
Semi-Precious 2
Bracelet/Charm 8 Pendant/Medallion
11-15 600-1000
Fancy 3 Armband/Anklet 9 Girdle/Belt/Buckle 16-20 1100-1500
Fancy/Precious 4
Stud/ Brooch /Pin 10 Unusual/Odd
21-24 1600-1900
Precious 5 Accessory/Icon 11 Ring, delicate
25-27 2000-2900
(1d10) Precious/Gem 6 Diadem/Crown 12 Ring, massive
28-29 3000-3900
(1d10) Gem/Jewel
30 4000-5000
(1d12) 12 = Flawless Jewel/10K, 1:6 Double Gem Value, & continue rolling
Misc Valuables (d30) Details per DM
1 Ewer/Chalice 11 Rune/Symbol 21
Scepter/Juju Stick/Baton
2 Lotus/Liquor 12 Fur/Scales/Hides 22 Clothing/Accessory
3 Carving/Totem 13 Scents/Spices 23
Gong/Bell/Instrument
4 Throne/Pedestal 14 Mask/Headgear 24 Book//Ink/Paper/Quill
5 Chest/Coffer 15 Idol/Fetish 25 Ceremonial Arms/Armor
6 Horn/Flagon 16 Utensil/Tool 26 Relic/Religious Item
7 Mosaic/Tapestry 17 Charm/Figurine 27 Relief/Engraving/Plaque
8 Toy/Bauble 18 Box/Urn/Jar 28 Potion/Lab Components
9 Platter/Plate/Bowl 19 Painting/Mirror 29 Candelabra/Lamp/Glowstone
10 Statuette/Bust 20 Weapon/Sheath 30 Odd/Rare Metal Ingots, 500GP each
Making Change Containers Treasure Traps Magic Ward
1 Silver = 10 Copper 1
Loose/Hidden Acid Spray Curse/Conjure
1 Gold = 2
Electrum 2 Box/Barrel/Sack Pick
Crusher Glyph/Symbol
= 5 Silver 3 Unusual/Odd
Hand Chop/Seize Fiery/Shocker
= 50 Copper 4 Chest, Lock Poison Needle Paralysis, 1d6 hrs
1 Platinum = 5
Gold = 5 Chest, Trap/Lock Poison Dart(s) Magic Mouth
10EP = 25SP = 250CP 6
Chest, Ward/Lock Contact Poison/Gas Magic Missiles
Loot
the Body/Pick the Pocket (d30) Simple/Generic, Corpse/Victim stuff
1 Coins, 1d6 7 Charm 13
Key 19 Fire Starter 25
Jewelry, 1d6x10 GP
2 Cloth/Rag 8 Candle 14
Dice 20 Comb/Hair 26
Something Freaky
3 Seeds 9 Candy 15 Rock 21
Chalk/Pencil 27 Free Drink Token
4 Map/Clue 10 Lint 16 Pipe 22 Joke/Riddle 28
Ointment, +1d4 HP
5 Dime Bag 11 Flask 17
Knife 23 Badge/Totem 29 String, or Nothing
6 Message 12 Snack 18
Tool 24 Un/Holy Symbol 30 DM’s Whim
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