TELL US SOMETHING ABOUT YOU (d50)
I really think everyone should roll at least once during Character Creation, or as many times as CHR Bonus indicates
1. Really Good Listener; +1 Hear Noise
2. Going by your childhood nickname,
because DM knows your embarrassing first name
3. Inherited; (d4) A minor Misc Magic
Item, Jewelry worth 1d4K GP, a Map from a dying drunk guy, details sealed tomb
with treasure, Immunity to one Disease
4. Resting Face; (1d4) People assume
you’re Dour, Contemplative, Vacant, Stoned
5. Lefty; +1 Parry vs Righties with
weapons
6. Mysterious Tattoo; (d4) Symbol/Rune,
Animal, Portrait, Indoor/Outdoor Map Symbol
7. Can handle your drinks, Advantage in
Drinking Contests
8. Can count cards, Advantage in
Gambling Contests
9. Pre-Existing Condition; Saving up/Busted
up, (1d4) New Eye, Gimpy Leg, PSTD, Huge Scars
10. Big Boned; +1 Open Doors
11. Make a Good First Impression; +1
Encounter Reaction
12. Addiction; (d4) Drink/Drug, Love,
Gambling, Sex
13. Can hold your breath twice as long
as most, and +1 vs Gas
14. Were once kidnapped (d4) Probed/Prodded
by Aliens, Forced Apprenticeship (Pick Skilled Trade), You have entirely
repressed the memory, Taught one First Level Spell by a Madman
15. Full-On Polychromatic Heterochromia
16. Functionally fluent in an Obscure Language
which may come up at some point
17. A Real Comedian; Advantage when
trying to get a laugh
18. Double-Jointed; Advantage to
Break/Slip bonds
19. Criminal Record or Bounty on
Head/Hide
20. Got bit by a lot of things as a
child, +1 to Poison Saves
21. Eidetic Memory; never have to write
anything down, never lose keys
22. OCD; DM will tell you, Save vs (d4)
Lying, Swearing, Hand Motion/Gesture, Kleptomania
23. Lucky at Love; +1 Seduction
24. Closet Kink; (d4) Exotic Humanoids/Aliens,
Sado/Maso, Furry, Voyeur/Exhibitionist
25. Family Secret; (d4) Adopted, Disgraced
Nobility, Bastard, Fanatics
26. Dark, Troubled Past; (d4)
Street Urchin, Young & Needed Money, Pit Slave, Broken Heart
27. Extra-Extra; (d4) Digit(s),
Conjoined Twin, Born with Tail, +1 to Random Ability Score
28. You Never Seem To; (d4) Shut Up, Get
Angry, Weep, Get Enough
29. Once Volunteered for Experiments; Possess
a Random Potion effect, 1/day
30. Fast Healer; +1HP/rest
31. Weird Collector; (d4) Weapons,
Bones, Objets d’Art, Jewelry
32. Overused Catchphrase or Personal
Motto everyone should live by
33. Sometimes, you see/hear Dead People,
Horripilation w/in 15’ of Undead
34. Sneaky SOB; +1 Sneak
35. Sleep Disorder; (d4) Too Deep (2 rnds to wake), Too Much (+1d4 hrs/night required), Too Little (extra watch shift, -1HP/rest), Periodic Prophetic Dreams
36. Awkward Quirk; (d4) Mouth Breather,
Low/Loud Talker, Stutterer, Window Licker
37. Artistic Talent; (d4) Story Telling,
Dancing, Singing, Drawing
38. Always Right; Once/day, and it’s
annoying
39. Schlemiel; If something bad happens,
you did it (you spill soup…)
40. Schlimazel; If something bad
happens, it happens to you (…on this guy)
41. Prominent/Impressive Feature; (d4)
Dem Eyes, Dat Smile, Doze Ears, Other
42. Good with Impressions; Advantage to
Mimicry
43. Hair! (d4) Losing, Lots/Long, Style
Issues, Dreaddy/Unkempt
44. A True Inspiration; +1 Morale
45. ESP; Once/day, can Detect (d4) Lies,
Evil, Magic, Minor Illusions, by (d6) Taste/Tongue, Touch, Smell, Sight, Hearing
(Magic smells of cinnamon, Lies appear as black smoke…)
46. Born under a Lucky Star; substitute
d30 for d20 vs any Save, Once/session only
47. Born under a Bad Moon; fumbles of 1
always seem to go extra badly for you
48. Heir? (d4) Struggling Worm
Farm, Screwed by Primogeniture, Haunted Tower, Huge Tracts of Land
49. Slightly Mental; (d4) Once/day you
can ask a simple question, and know the true answer in another’s mind, You can
call small objects to your hand from 6’, You get a spooky vibe when harm’s
a-comin’, +1 Surprise, Uncanny knack for knowing how many HP a dying/near-death
creature has remaining
50. Roll Twice
Unrelated