Sunday, September 6, 2020

RANDOM/RESTOCK ROOM CONTENT/TREASURE (d6) plus caltrops

 

ROOM CONTENT (TREASURE) (d6)          QUICK TRAPS (d12) *Poison         HAZARD (d6)

1 Empty/Boring (None)                                   1 Jaw/Snare    7 Contain/Separate   1 Water

2 Dress/Debris (1:6 Hidden, Minor/Clue)       2 Pit/Chute      8 Glyph/Symbol          2 Unstable

3-4 Monster, Wander/Misc (1:6 Carried)        3 Crush           9 Blade/Saw               3 Block/Bar

5 Monster, Lair (Hoarded, per DM)               4 Monster        10 Spear/Arrow          4 Gas/Vapor

6 Special/Trap/Hazard (1:6 each) +Reroll     5 Fire/Oil         11 Needle/Dart*          5 Chasm/Pit

            (6 = with Treasure)                            6 Ray/Bolt       12 Gas*/Acid              6 Magic

 

5TH ED Rules:

As an action, you can spread a bag of CALTROPS to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save."

(House: Damage reduces MV by half)