A natural TH of 20 in my game during melee causes automatic maximum damage possible, no rolling required, and many games have similar "Natural 20" houserules. The Amulet denies any attack rolls of 20 made against the wearer, these are rerolled once each and the second result applies, no special results allowed. In addition, it is rumored to allow the bearer a Save of base 20 vs such magics as do not normally allow a Save. (result of Save is up to DM)
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