Saturday, March 2, 2019

Super Simple Poisons



POISON
Insinuative; must be introduced to body, Save Negates entirely, Rare
Ingested; must be consumed, Save for Half Damage or Negate/Lesser Effect, Very rare
Contact; must touch skin; No Save, Extremely Rare
Poisoned creatures will suffer warning signs during Onset
May be diluted or concentrated, as per DM, Save Bonus/Penalty +1 to +4
Detection is tough; DF 20+ Passive, DF15+ Active

Class   Onset  Damage/Effect        Rate/Duration   Poison                    Venom/Ingredient
I           ---        1d6+1                     Immediate         Bloodthorn Root     Dolm Ant
II          1d6r     2d6+2                    4HP/r                Creeping Death       G Spiders
III         1d4r     3d6+3                    6HP/r                Cerulon Blue           Brain Slug
IV         2r         4d6+4                    8HP/r               Two-Step                 White Scorpion
V          1r         5d6+5/Death         10HP/r              Crimson Death        Crimson Worm
VI         ---        6d6+6/Death          Immediate        Finality                    Tomb Beetle larvae
VII        1d4r     Blindness              1d6T/Perm       Naga Milk              Naga, Batwing Viper
VIII       2r         Sleep                    1d6+1T             Dream Weaver        G Spiders, Mugato
IX         2r         Slow/Paralysis      2d6r/2d6T         Long Nap               G Wasp, C Crawler
X          1r         Insanity/Feeblemind   Perm           Mage’s Bane          Jale Ant


Tuesday, February 26, 2019

d50 PC/NPC Peculiarities; Bonuses, Backstory, Weirdness (NSFW)


TELL US SOMETHING ABOUT YOU (d50)
 I really think everyone should roll at least once during Character Creation, or as many times as CHR Bonus indicates

1. Really Good Listener; +1 Hear Noise
2. Going by your childhood nickname, because DM knows your embarrassing first name
3. Inherited; (d4) A minor Misc Magic Item, Jewelry worth 1d4K GP, a Map from a dying drunk guy, details sealed tomb with treasure, Immunity to one Disease
4. Resting Face; (1d4) People assume you’re Dour, Contemplative, Vacant, Stoned
5. Lefty; +1 Parry vs Righties with weapons
6. Mysterious Tattoo; (d4) Symbol/Rune, Animal, Portrait, Indoor/Outdoor Map Symbol
7. Can handle your drinks, Advantage in Drinking Contests
8. Can count cards, Advantage in Gambling Contests
9. Pre-Existing Condition; Saving up/Busted up, (1d4) New Eye, Gimpy Leg, PSTD, Huge Scars
10. Big Boned; +1 Open Doors
11. Make a Good First Impression; +1 Encounter Reaction
12. Addiction; (d4) Drink/Drug, Love, Gambling, Sex
13. Can hold your breath twice as long as most, and +1 vs Gas
14. Were once kidnapped (d4) Probed/Prodded by Aliens, Forced Apprenticeship (Pick Skilled Trade), You have entirely repressed the memory, Taught one First Level Spell by a Madman
15. Full-On Polychromatic Heterochromia
16. Functionally fluent in an Obscure Language which may come up at some point
17. A Real Comedian; Advantage when trying to get a laugh
18. Double-Jointed; Advantage to Break/Slip bonds
19. Criminal Record or Bounty on Head/Hide
20. Got bit by a lot of things as a child, +1 to Poison Saves
21. Eidetic Memory; never have to write anything down, never lose keys
22. OCD; DM will tell you, Save vs (d4) Lying, Swearing, Hand Motion/Gesture, Kleptomania
23. Lucky at Love; +1 Seduction
24. Closet Kink; (d4) Exotic Humanoids/Aliens, Sado/Maso, Furry, Voyeur/Exhibitionist
25. Family Secret; (d4) Adopted, Disgraced Nobility, Bastard, Fanatics
26. Dark, Troubled Past; (d4) Street Urchin, Young & Needed Money, Pit Slave, Broken Heart
27. Extra-Extra; (d4) Digit(s), Conjoined Twin, Born with Tail, +1 to Random Ability Score
28. You Never Seem To; (d4) Shut Up, Get Angry, Weep, Get Enough
29. Once Volunteered for Experiments; Possess a Random Potion effect, 1/day
30. Fast Healer; +1HP/rest
31. Weird Collector; (d4) Weapons, Bones, Objets d’Art, Jewelry
32. Overused Catchphrase or Personal Motto everyone should live by
33. Sometimes, you see/hear Dead People, Horripilation  w/in 15’ of Undead
34. Sneaky SOB; +1 Sneak
35. Sleep Disorder; (d4) Too Deep (2 rnds to wake), Too Much (+1d4 hrs/night required), Too Little (extra watch shift, -1HP/rest), Periodic Prophetic Dreams
36. Awkward Quirk; (d4) Mouth Breather, Low/Loud Talker, Stutterer, Window Licker
37. Artistic Talent; (d4) Story Telling, Dancing, Singing, Drawing
38. Always Right; Once/day, and it’s annoying
39. Schlemiel; If something bad happens, you did it (you spill soup…)
40. Schlimazel; If something bad happens, it happens to you (…on this guy)
41. Prominent/Impressive Feature; (d4) Dem Eyes, Dat Smile, Doze Ears, Other
42. Good with Impressions; Advantage to Mimicry
43. Hair! (d4) Losing, Lots/Long, Style Issues, Dreaddy/Unkempt
44. A True Inspiration; +1 Morale
45. ESP; Once/day, can Detect (d4) Lies, Evil, Magic, Minor Illusions, by (d6) Taste/Tongue, Touch, Smell, Sight, Hearing (Magic smells of cinnamon, Lies appear as black smoke…)
46. Born under a Lucky Star; substitute d30 for d20 vs any Save, Once/session only
47. Born under a Bad Moon; fumbles of 1 always seem to go extra badly for you
48. Heir? (d4) Struggling Worm Farm, Screwed by Primogeniture, Haunted Tower, Huge Tracts of Land
49. Slightly Mental; (d4) Once/day you can ask a simple question, and know the true answer in another’s mind, You can call small objects to your hand from 6’, You get a spooky vibe when harm’s a-comin’, +1 Surprise, Uncanny knack for knowing how many HP a dying/near-death creature has remaining
50. Roll Twice


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