Monday, February 7, 2011

MAGIC RINGS

Like anybody needs another Ring Table, but here's the one I'm using for Gnarth, which incl the classics, some variants, some restrictions and clarifications, and removes those I just didn't like

RINGS (d50) * = up to 10 Charges or 1/Day, Duration (if any), 1 turn

1. FLYING up to 6 trns/day
2. FREE ACTION immune Webs, Holds, Sleep
3. PROTECTION bonus to AC (1 in 10 Displacement +2)
4. WATER WALKING/BREATHING/ACTION
5. WIZARDRY memorize one additional spell of ea lvl
6. SPELL TURNING % as per Dispel Magic at 12th lvl
7. SPEAKING w/ANIMALS
8. SHOCKING TOUCH +1d4 dam by contact, 1/trn
9. ULTRAVISION 12"
10. HASTE*
11. HEALTH immune disease/sickness
12. LONG YEARS age at 1/2 normal rate, immune to unnatural aging
13. HYPNOTISM one sentient creature at any one time, of =/< HD/lvl
14. INVISIBILITY*
15. HEALING as Heal spell *
16. ALERTNESS improved/bonus to Initiative, Surprised 1 in 8, immune to Sleep
17. FEARLESSNESS immune Fear
18. SUSTENANCE need not eat/breathe for # weeks/days = to lvl
19. FREE WILL immune mental influence/control such as Charm, Hypnosis, etc
20. FIRE (or other) RESISTANCE as Scroll
21. TRUTH auto Detects Lies, user unable to lie
22. MAGIC MISSILES 2d4+1 missiles/day, fire up to 3/rnd
23. MAGIC DETECTION* glows if previously undetected magic enters w/in 10'
24. LIGHT & DARKNESS as Light spell, unlimited, plus Darkness 10' rad, 1/day
25. UNSEEN SERVANT 1/day
26. KNOCKING*
27. MIRROR IMAGES* 1d4 images
28. ETHEREALITY 1d4+2 charges
29. POLYMORPHING* 1d4 forms, predetermined &/or selectable
30. NON-DETECTION immune to scrying or detection
31. VENOM NEUTRALIZATION*
31. JUMPING*
32. BURNING HAND*
33. BLESSING* (1 in 10 apllies to 1" radius)
34. LUCK bonus to saves (1 in 10 auto Save, 1/day)
35. BLINKING*
36. FEATHER FALLING
37. TONGUES*
38. TALKING DEAD*
39. SHIELDING as Shield Spell
40. GAINFUL REST regenerate 1HP/hr, while sleeping only
41. COLOR SPRAY*
42. CHANGE SELF*
43. ESP 30’ range
44. WOUND NEGATION* completely heals any one specific wound/strike
45. IDENTIFICATION 10 charges
46. GASEOUS FORM*
47. STRENGTH* STR of 18
48. TRAP DETECTION*
49. ABILITY BONUS adds to Primary Ability, lowest Ability, or specific Ability
50. DM SPECIAL (new Ring, roll twice, etc, possibly limited ch &/or uses)

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