Wednesday, August 12, 2020

Impregnable Vending Machine

Sits in a corner, random periodic bells/whistles/flashes, vanishes if mistreated, un-tippable

Sells Labeled Potions for exact type/amount of coins; six choices, prices, levers

For each, Roll four d10 to determine four-digit price, Roll d4 for coin type: CP/SP/EP/PP (No Gold)

300 coins may be fed into machine per hour  

When correct amount entered, selection lights up, two rounds of loud buzzing indicates to Pull Lever, then vial drops to trough, 1:6 chance to break/spill unless cushioned/caught (DEX Check/Contest)

 

Unrelated Link https://www.nationalgeographic.com/animals/2020/08/rare-bee-mutations/



Sunday, August 9, 2020

Sword/Planet Henchmen & Hangers-On (d30)


1 Grizzled Grognard                  11 Wise Neanderthal                  21 Buffy, Vampire Slayer          

2 Brock Sampson                      12 Bungling Apprentice              22 Resourceful Artful Dodger    

3 Jacked Native                         13 Distracted Geriatric               23 Cloaked Hive Midgets (7)     

4 Bastard Noble                         14 Loquacious Pet Rock            24 Tiny Flying Saucer/Crew

5 Kato the Monk                        15 Kenny the Doomed               25 Connected Carny Urchin

6 Amish Ezekiel                         16  Goth Spider Witch             26 Good Align Doppelganger

7 Tin Automaton                        17 Igor the Hunchback               27 Band Groupie/Torch Girl

8 Big Loyal Dog                        18 Overly Eager Intern               28 Conjoined Mutant F/Mage

9 Me, Jack Burton                     19 Corporal R. Crawford            29 ‘Sunflower’, Hippie Druid

10 Robby the Robot                  20 Robotic Bending Unit             30 Mobile Medical Hologram

 

 Unrelated Link  https://imgur.com/t/dog

Wednesday, July 8, 2020

Super Simple/Reasonably Accurate Encumbrance

No "weighing" required.  Does a Long Sword weigh/encumber the same as a Lantern?  Not exactly, but close enough!  Allows Old School Style approximation/negotiation

ENCUMBRANCE
PCs have 24 Encumbrance/Inventory Slots before becoming Overburdened, 30 max, filling more than 6 assumes a backpack, or other container(s)
Most carried/equipped items, in a wide range of sizes, from a Medium Weapon (hand axe, short sword), lantern, 50’ of rope, up to larger items such as Primary Weapons, Rations (1 day) take up one ENC Slot, however…
Worn Items clothing and jewelry do not count toward Encumbrance
Armor Light = 2 Slots, Medium = 4, Heavy = 6
Oversized Items long/bulky items count as two (or more) slots; Heavy weapons, Medium shields, polearms, longbows, a quiver arrows (20), 100’ rope…
Monies 100 Coins / 5 Bars/Ingots / One Brick = 1 slot 
Small Items = 3 per slot; torches, Light Weapons...
Small bundled items may = one slot; 6 Potions (1oz) in padded pouch, 6 Scrolls/tube...
STR Bonus = Number of Bonus slots, do not count toward Encumbrance

MOVEMENT RATES Feet (Indoor) / Yards (Outdoor), per Round
# Slots            Enc                 Base               Combat          Running         Miles/Day*
0-6                   Light                120                  40                    240                24
7-12                 Moderate         90                    30                    180                18
13-18               Heavy              60                    20                    120                12
19-24               Burdened        30                    10                    60                   6
25-30               Over                10                    No                   No                   1
* Eight-hour March, see Exhaustion



Back of Char Sheet:
 
ITEMS CARRIED  (* = backpack)                            MV      PARTY/MARCH ORDER
1.  Plate Armor (17 STR, -2 Slots)                                      Fenris
2.  "                                                                                     Altaire
3.  "                                                                           12”     Talbot
4.  "                                                                                     Rose
5.  Longsword +1 (+2 vs Giant Sized Creatures)
6._Short Bow_+2___________________________        SIDEKICK/HENCHMEN    
7.  Quiver (16 reg, 3 silvered)                                            Buster   
8.  Padded Potion Pouch (2 Heal, 1 Invis)                        Bunko      
9.  Torches (3)*                                                           9”    Buggyr   
10. Torches (3 more)*                 
11.  Oil Flask*
12._Canteen*__________________________    __       NON-ENC ITEMS
13.  Pouch Gold Pieces (300)*                                        Tunic, kilt, cloak, boots
14.  Ration (1 day)*                                                          Flint/steel
15.  "                                                                         6”     Ring, +1 DEX   
16.  "
17.  "
18.                                                                   __            CASH         Gems/Jewelry
19.                                                                                   CP  1       Gold Torc (50GP)
20.                                                                                   SP   30      
21.                                                                          3”      EP   17
22.                                                                                   GP   300
23.                                                                                   PP
24.____________________________           

  Unrelated Link https://www.youtube.com/watch?v=cb24kGrE1l4