Random Link o' the Day https://pbfcomics.com/
Welcome to Gnarth
Wednesday, May 6, 2020
Magic Zihgir, +1 TH, -1 range penalty
"Zihgir is the Turkish word for the thumb ring used to draw the bow
in the Ottoman Empire. Turkish thumb rings were made of wood, metal,
ivory, bone, horn or leather. These rings signified that the person
wearing them was a warrior. In time they became a symbol of prestige in
Ottoman society, and some later examples have so much ornamentation on
the surface from which the bowstring slides that they could not be used
to shoot with. Surviving examples are often made of precious metals and
richly decorated. Some are carved from precious stones" wikipedia
Tuesday, February 18, 2020
High INT Bonus - "Floating" Spell Slots
Bonus Slots per Day
INT 13-15 +1
INT 16-17 +2
INT 18 +3
High INT Sorcerers gain “Floating” Spell Slot(s), each
equivalent to One Spell Level.
At higher
Casting Levels, these may be combined; a Sorcerer of INT 16-17/+2 has two Bonus
Slots, and may choose either two 1st Lvl Spells, or one 2nd
Lvl Spell.
A Sorcerer with 18 INT/+3 may
choose from three 1st, two 1st and one 2nd, or
one 3rd Lvl Bonus Slot/Day
Random Link o' the Day: https://www.youtube.com/watch?v=EDgv5O8i8RU
Friday, February 14, 2020
Fun with Personal Journals of NPCs/PCs/Party
(One of) the NPCs
accompanying or otherwise in cahoots with The Party keeps a written
journal/diary/record, from which he/she is fond of reading aloud, possibly out of megalomania or
narcissism, maybe vanity or passive aggression or simple obliviousness... or
perhaps the entries are delivered as a meta-game 'narration insight' explicitly
via DM, intended more for the Players than their Characters.
This could be a fun
recurring 'gag'; a way to begin each session, like a TV serial introduction, or
tersely summarize before setting watch each night... handle the exposition,
recap status and such, foreshadow, drop in a laugh or eyebrow-raiser, as The
Players gain otherwise unavailable insight into their NPC companion, and the DM
gets to explore the personality and voice of their character creation, prepared
or impromptu.
Tradition could start in
bittersweet moment of gravity, as a dying NPC, inexplicably still vocal at -37
HP, passes their beloved book to a Party member for continuation of the
tradition...
A 'Party Journal'
detailing resources/treasure/contacts/clues/maps etc, might be the
responsibility of the Party Leader, or whomever is in charge of the current
expedition, or perhaps it is passed to each Character in turn, each session or
so, giving each Player a chance to put their own spin on records of Encounters,
include personal remarks, take up running gags...
Party monetary fortunes
could be depleted/augmented through experiences of publishing failure/success,
post-quest?! "No one is buying
'Lord Kelder and the Tomb on the Moon' dammit!"
What if... nefarious
forces acquire the Party Record? What if
that Fireball took out our Rogue AND all our paperwork?
Personal/Party record
books might have mechanical locks, maybe special Magical wards or glyphs, like
Spellbooks. A Magic
"Password"? Journal as Magic
Item; transcribes/draws spoken words to endless scroll instantaneously...
Spirit Book; Possessed by Psyche of long-dead Bard/Sage/Playwright, of
Haughty/Critical/Sarcastic/Melodramatic disposition, writes with ghost quill...
In game, Journal entries
could be oral, spoken in character during play, or "written" in a
leathery tome... but could also written for reals by the Players & DM - a
collection of short e-mail synopses penned by the participants, and organized
in a word file, or even a ragged pile of post-its in a cardboard folder, would
both be fun to collect and look back upon after concluding an Adventure.
Random Link o' the Day https://ruinsofarduin.blogspot.com/p/downloads.html
Saturday, December 21, 2019
d30 Loot the Body/Pick the Pocket
Loot
the Body/Pick the Pocket (d30) Simple/Generic Corpse/Victim stuff
1 CP, 1d20 7 Charm 13
Key 19 Free Drink Token 25 Jewelry, 1d10x10 GP
2 SP, 1d30 8 Comb 14
Dice 20 Sorcerer’s Snuff 26 Something Freaky
3 GP, 1d10 9 Candy 15
Ring 21 Symbol/Badge 27 Map/Clue/Message
4 EP, 1d12 10 Lint 16 Pipe 22 Parchment, Joke 28
Flyer, Info per DM
5 PP, 1d6 11 Flask 17
Fire 23
Crunchy Beetles 29 Blood Root, +1d4 HP
6 Dagger 12 Ration 18 Tool 24
Small Glowstone 30 String, or Nothing
Monday, December 16, 2019
For every Mace of Disruption, there's a Blade of Corruption
Skeletonizes/Zombifies
slain humanoids into 1HD Undead henchmen, may exhibit other properties
(d6) Athame, Parazonium, Falcata, Broadsword, Headsman's Axe, Scythe
Random Link o' the Day: https://memory-alpha.fandom.com/wiki/Slaver_weapon
(d6) Athame, Parazonium, Falcata, Broadsword, Headsman's Axe, Scythe
Random Link o' the Day: https://memory-alpha.fandom.com/wiki/Slaver_weapon
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