"Shit Sandwich"
Welcome to Gnarth
Monday, January 7, 2013
Wednesday, September 26, 2012
The Real World
Don't seem to have much time for D&D lately, trying to focus on issues in my primary life, but I'm sure there will be more as the days grow colder and I am forced inside, hope to be back soon!
Thursday, May 31, 2012
Mongrel & The Wrath of the Ape King
"APE KING!"
Sunday, May 6, 2012
How about Ants that Explode?
is the process by which an animal destroys itself
via an internal rupturing or explosion of an organ
Wikipedia:
In at least nine Southeast Asian species of the Cylindricus complex, workers feature greatly enlarged mandibular glands that run the entire length of the ant's body. They can release their contents suicidally, rupturing the ant's body and spraying toxic substance from the head, which gives these species the common name "exploding ants." The glue bursts out and entangles and immobilizes all nearby victims. The soldiers of the neotropical termite family Serritermitidae, have a defense strategy which involves front gland autothysis, with the body rupturing between the head and abdomen. When outside the nest they try to run away from attackers, and only use autothysis when in the nest, to block tunnels up, preventing attackers entering.
1. ANT is to GIANT ANT as EXPLODING ANT is to EVERYBODY SAVE VS PARALYSIS
2. This would be a terrible Mutation for a PC to acquire...
2. This would be a terrible Mutation for a PC to acquire...
Friday, May 4, 2012
Besmirched with Copious Gore
1. DON'T PANIC. Sooner or later, that Character is gonna die. Keep cool.
2. CARRY A TOWEL. You will likely be Besmirched with Copious Gore within minutes of the first Random Encounter. Cost 1-3 CP, Encumbrance 1 GP. Those lacking towels suffer -2 on Reaction Dice (if they have not washed-up since last combat)
Magic Item: Towel of Absorption
Terrycloth gimcrack that completely wipes a character clean in one rnd, leaving no trace of dreck on either the person or the towel itself. One in Ten have the additional property of Absorbing up to 20 lvls of Magical Spells cast at the user (10+1d10); the Towel will Absorb Mental Spells if wrapped around the head, or Absorb Physical Damage Spells if tied around the neck like a cape, all other types of Spells are covered by wrapping the Towel around the waist like a kilt. Drawback: Encounters with sentient beings will likely involve the question, "Is that a towel... that you're wearing?"
Friday, April 20, 2012
Monster Monday 4
GNARLY EYE
Does anyone need another Beholder variation? Well, here's mine:
AC 1, HD (10), HP 70, Magic Eyes, At Will: Fly, Telekinese 100lbs, Telepathic Communication
Large Central Eye: Slow Spell, all within 90-degree cone, 60' terminus, no Save
Four Eye Stalks:
1. Magic Missile(s); 1d4 Missiles ea rnd, will target Spellcasters to ruin Spells
2. Hypnosis Ray; Save vs Mental Spell or be completely dominated until the gaze of this eye is broken, Stun for 1d4 rnds thereafter, will target most powerful/effective opponent
3. Vampiric Wounding Beam; causes 3d8 damage, Save vs Spells for 1/2, and adds these to HP, targets of opportunity, 1/rnd
4. Nullification Beam; renders targeted Magical/Technological items "non-magical"/inoperable for 1d4 turns, Save vs R/S/W Negates, will target most powerful/effective item used against it, 1/rnd
Happy Holiday... the Eye is Watching You!
Does anyone need another Beholder variation? Well, here's mine:
AC 1, HD (10), HP 70, Magic Eyes, At Will: Fly, Telekinese 100lbs, Telepathic Communication
Large Central Eye: Slow Spell, all within 90-degree cone, 60' terminus, no Save
Four Eye Stalks:
1. Magic Missile(s); 1d4 Missiles ea rnd, will target Spellcasters to ruin Spells
2. Hypnosis Ray; Save vs Mental Spell or be completely dominated until the gaze of this eye is broken, Stun for 1d4 rnds thereafter, will target most powerful/effective opponent
3. Vampiric Wounding Beam; causes 3d8 damage, Save vs Spells for 1/2, and adds these to HP, targets of opportunity, 1/rnd
4. Nullification Beam; renders targeted Magical/Technological items "non-magical"/inoperable for 1d4 turns, Save vs R/S/W Negates, will target most powerful/effective item used against it, 1/rnd
Happy Holiday... the Eye is Watching You!
Friday, April 6, 2012
the Ogre Magi's Ring
Ogre Magi get all the cool magical powers:
- Fly (12trns)
- Invisibility
- Darkness (1"rad)
- Polymorph (humanoid, 4-12')
- Regenerate (1HP/r)
- Charm Person
- Sleep
- Gaseous Form
- Cone o' Cold (8d8)
- (Ogre Strength; 18/00)
The Ring of the Ogre Magi is set with a white gem of nine (or ten, if you incl Ogre STR) facets, each keyed to one of the magical functions, each usable 1/day, but here's the kicker; only one function may be in effect at any time. If the gem is set to Charm Person, the Charm ends when another function is selected, and the gem is turned until a different facet faces the tiny ruby triangle set into the band... if you encounter a barred passage, do you forgo your Polymorph disguise for Ogre Strength, and try to Bend Bars, or do you switch to Gaseous Form to slip through, and save the STR for later combat?...
Somebody's PC just acquired a major arsenal of a Magic Item, so of course there's a catch, right?
Immediately upon putting it on, it permanently drains 1d4 HP, and grafts to the digit for life
Changes to the physiology occur:
-Eyes change color (the MM reads, "Their eyes are dark pupiled with a white center." Does this mean a dark iris and a white pupil? You decide. Maybe throw in Infravision as a full-time bonus)
- Sure you Regenerate, but Magical Healing no longer works on you; no Cure Spells, no Healing Potions, just natural rest and the ring, baby. You're gonna have to set aside some time for your Precious ea day! (And remember - you can Regenerate for as long as you want, but once you switch facets, no more healing for 24hrs!)
Since this gimcrack does damn near everything, no other Magic Rings for you. In fact, I'd even say that any Item under 'Misc. Magic' simply would no longer work for the ring-bearer, or perhaps only those the DM allows.
Other "side-effects" occur: Ogres tend to like/hate you, an Ogre Magi is searching for the Ring, which contains the spirit of his father, must defeat him in single combat (I don't know... somehow or other!), maybe use of the Ring gradually adds further Ogrish physical attributes...
I love the idea of this Item being found as per The Hobbit; just lying there on the ground in an untraveled area, no guards, no Big Boss Battle, not even a locked chest - just right there on the floor, in a dark corridor. And so are destinies made and fortunes assured.
Saturday, March 31, 2012
'Rory's Story Cubes'
Thursday, March 29, 2012
Gonzo (Found) Random Villian/Idea Generator
from short YouTube video, everything from Aliens to Undead, Masterminds to Mutants, NPC's, unassuming, unbelievable, and Orcs. Always with the Orcs.
Movie 'Monster' ABC's (d30)
- A: Alien
- B: Beetlejuice
- C: Chucky
- D: Dexter
- E: E.T. ...really?
- F: Freddy Krueger
- G: Godzilla
- H: Hulk
- I: Incubus
- J: Jason Voorhees
- K: King Kong
- L: Lecter, Hannibal
- M: Mummy
- N: Nosferatu
- O: Octopus ...what?
- P: Pinhead
- Q: Queen Of The Dammed
- R: Razorback
- S: Satan
- T: Terminator
- U: Uruk-Hai (told ya so)
- V: Vader, Darth
- W: Werewolf
- X: X-traterrestrial (I prefer to insert favorite from the X-Files)
- Y: Yeti
- Z: Zombie
- - 29. DM's Pick
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