Thursday, January 20, 2011

RAYGUNS

There are few things more iconic to weird science/space pulp than a strange, sinister raygun! Produced only by highly advanced Alien technology. 100' range (unless noted otherwise), one shot/rnd, power source/ammo is non-standard and unlikely to be replaceable, charges/shots avail as per DM. Require Save vs R/S/W/Raygun rather than rolling an attack to hit on the combat table.
(d30)
1. SHRINK RAY 50% of height/weight per shot, effects either permanent, or reverts at 1" height/day, might just have a Growth Ray selector as well!
2. FOSSILIZER 3" beam, petrifaction, effect permanent
3. NEURAL DISRUPTOR save -2, stuns 1d4 rnds, failed save of "1" causes head to explode!
4. BUG GUN fires swarm of stinging, flying bugs, or clutch of boring worms
5. WEB GUN 30'x20' cone, as Spell
6. SONIC BLASTER 6" cone, effect selectable: 3d6 DAM, Stun 1 rnd, Deafen, or "Brown Noise"
7. MUTATOR roll on Bad Table (possible selector for Good Mutations!), only mutates target on first use, subsequent exposure = 6d6 Radiation dam
8. DEVOLVER as per the Mutation, Devolution, failed save of "1" causes Complete Body Devolution
9. NERVE FIRE causes uncontrollable movement at top speed in random direction
10. BLUE GOO viscous, hardening goo causes Slowing (no save) or complete immobility (failed save), dur 1 trn
11. GINGIFICATION RAY (TELEPORTER) no save (?), safely transported 100" in random direction
12. TRACTOR/REPULSOR BEAM "telekinese" up to, say... 1000 lbs?
13. SICKLY PURPLE DEATH RAY liquifies flesh, leaving only bones, save vs Death Magic, +2
14. FREEZE RAY 3" beam, or cone, selectable, 6d6 Cold damage
15. OXIDIZER (RUST GUN) metal items (not just iron, steel) must save vs Disintegration or rust/flake into dust
16. POLLINATOR (SPORE GUN) range 3", creates 1" radius cloud, effects a s per DM
17. THE DREAD BLACK RAY save at -2, drains one XP lvl/HD per shot
18. BLUE BOLT/BLUE BALL 8d6 Radiation damage, selectable bolt (save -1) or 30' radius ball, save for 1/2 dam
19. RUBBERAY tranforms matter into rubbery substance, save vs Disintegration, does not affect living beings
20. IDIOCY lowers INT to 3, regain 1 pt/day
21. AMNESIA FLASHWAND if save failed, roll d4 and lose: 1 day, 1 week, 1 year, all memory! (also wipes all Spells from memory)
22. METABOLIC REFRAGULATOR/DEFRAGULATOR heal or harm for 10 HP, selectable
23. ANTI-GRAV PULSE "levitates" target 30-60' (1d4+2, times 10), effect ends in 1d4 rnds
24. FUN GUN victim undergoes spastic fit of laughter for 1 trn, -1AC, TH, Dam, Saves, Initiative, cannot speak or cast Spells, no save
25. BUBBLE GUN encases target in Force Field bubble for 1d4 trns
26. CHRONOTRON PROJECTOR target is propelled through time, either backward or forward (selectable), 1d24 hrs (random)
27. BERZOOKA all creatures w/in 3" sphere are simultaneously affected by Haste, and a berserk, murderous rage, and attack closest being
28. REANIMATOR zombifies recently deceased corpses (AC 10, HD&Dam 1/2 original, Always attacks last), dur 24 hrs, Undead save vs Disruption
29. COMBO WEAPON Roll again, and also has secondary, lesser function; auxiliary laser, electric discharge, grenade launcher, motion detector, accuracy scope (-1 save)...
30. LAZY GUN mysterious ancient objects, possibly the creation of an Elder Species. The Lazy Gun is the only weapon known to display a sense of humour, and oddly, weighs three times as much when turned upside down. It is the Ultimate Ray Gun, auto destroying whatever it is fired at, although it can only be fired 1/day, and there is a 1 in 10 chance/use that the user will be drawn through a temporary Black Hole into another reality, while the Lazy Gun Teleports 100-1000 miles away.


DETAILING (d30) roll twice, adds to the fun

1. Brushed Aluminum 2. Gold filigree 3. Hepatizon!
4. Mother o Pearl Inlay 5. Xenowood stock 6. Bronzed
7. Blued 8. Rusty 9. Brightly enameled
10. Brass/Copper fittings 11. Fins 12.Shiny chrome
13. Muzzle nozzle 14. "Radar dish" 15. Indecipherable engraving
16. Scary prongs 17. Bedazzled 18. Transparent casing
19. Scuffed plastic 20. Ceramic 21. Barrel etched w/notches
22. Crystal encrusted 23. Blinking nodes 24. Sparking aperture
25. Buzzes 26. Hummmmms 27. Emits colored smoke puff
28. Ultrablack 29. No barrel 30. Wing It!

http://planetalgol.blogspot.com/2009/09/technological-artifacts-ceramic-knife.html

http://en.wikipedia.org/wiki/Lazy_gun (haven't read it, yet)

http://en.wikipedia.org/wiki/Hepatizon (leave it to Blair at planet Algol; I love his weird details - obviously)

Monday, January 17, 2011

well... they can't all be gems

Been yoinking ideas from everyone else for a while, figure I should post what few ideas I have! Would love to start with a mind-blower, but like the title says... they're just minor treasures, for the most part.

MAGNETIC IRON GOLEMS
As originally conceived, immune to damn near everything but +3 or better weapons, but what if the one fighter with the requisite tool steps up, whacks it for damage, then finds his prized weapon... stuck! I imagine a reaction similar to Fleck in Christmas Story, "Stuck? Stuck! STUCK!!!" Maybe there's a lever on the wall that negates this effect. Possibly healed by electric rather than fire. (I once had an Iron Golem breathe crimson gas which Heated Metal... that was cool.)

Other "Attractive" ideas:
MAGNETIC MONSTER-SUMMONING OBELISK Hematite structure effectively immobilizes PCs in metal armor, then acts as beacon to attract local Wandering beasties
HALL OF MAGNETIC SHIELDS Partway through traversing a long hallway adorned with metal shields, the party is attacked by humanoid (or other) monsters rushing in. Just as they prepare to respond, the magnetized shields "turn on", possibly tearing weapons, etc, from their hands and leaving them unarmed! (Save to avoid being disarmed, and also to pry item off of wall-mounted shield) Possibly blink on/off every few rnds; items attached drop to floor, maybe monsters wait for this opportunity to snatch them up, maybe metal-armored PCs w/in 5' must save or get stuck...
MAGNETIC ANTI-PIT Pit opens in ceiling, floor of which is magnetized, and when party passes, everyone in armor gets snatched up. Hopefully the other PCs will be standing directly beneath this pit when the effect suddenly stops a round or two later.