Applying bandages, if undertaken immediately, may restore 1d4 HP
Roll 1d20 vs the number of HP of Damage Taken, wounds over 20 HP do not benefit
Clerics get +1 to attempt, and amount healed, no other Bonuses apply
Survival boost for low-level Characters
Standard roll of bandages is 20 feet long, one foot required for each
HP of Damage Taken, need not be single piece
Leather gauntlet(s) with open fingers, grants two magical effects...
The Shake: 1/day. wearer may cast Charm Person on anyone who willingly shakes their hand, duration 24hrs.
The Snap: also 1/day, wearer may snap their fingers at the beginning of an encounter, and half of those present will have a Reaction of friendly/affable, regardless of the Reaction of the rest of their group. May lead to a grudging stalemate, or even an argument or in-fighting, while the Party takes sides... or just sneaks off!