Showing posts with label Gnartian. Show all posts
Showing posts with label Gnartian. Show all posts

Tuesday, February 26, 2019

d50 PC/NPC Peculiarities; Bonuses, Backstory, Weirdness (NSFW)


TELL US SOMETHING ABOUT YOU (d50)
 I really think everyone should roll at least once during Character Creation, or as many times as CHR Bonus indicates

1. Really Good Listener; +1 Hear Noise
2. Going by your childhood nickname, because DM knows your embarrassing first name
3. Inherited; (d4) A minor Misc Magic Item, Jewelry worth 1d4K GP, a Map from a dying drunk guy, details sealed tomb with treasure, Immunity to one Disease
4. Resting Face; (1d4) People assume you’re Dour, Contemplative, Vacant, Stoned
5. Lefty; +1 Parry vs Righties with weapons
6. Mysterious Tattoo; (d4) Symbol/Rune, Animal, Portrait, Indoor/Outdoor Map Symbol
7. Can handle your drinks, Advantage in Drinking Contests
8. Can count cards, Advantage in Gambling Contests
9. Pre-Existing Condition; Saving up/Busted up, (1d4) New Eye, Gimpy Leg, PSTD, Huge Scars
10. Big Boned; +1 Open Doors
11. Make a Good First Impression; +1 Encounter Reaction
12. Addiction; (d4) Drink/Drug, Love, Gambling, Sex
13. Can hold your breath twice as long as most, and +1 vs Gas
14. Were once kidnapped (d4) Probed/Prodded by Aliens, Forced Apprenticeship (Pick Skilled Trade), You have entirely repressed the memory, Taught one First Level Spell by a Madman
15. Full-On Polychromatic Heterochromia
16. Functionally fluent in an Obscure Language which may come up at some point
17. A Real Comedian; Advantage when trying to get a laugh
18. Double-Jointed; Advantage to Break/Slip bonds
19. Criminal Record or Bounty on Head/Hide
20. Got bit by a lot of things as a child, +1 to Poison Saves
21. Eidetic Memory; never have to write anything down, never lose keys
22. OCD; DM will tell you, Save vs (d4) Lying, Swearing, Hand Motion/Gesture, Kleptomania
23. Lucky at Love; +1 Seduction
24. Closet Kink; (d4) Exotic Humanoids/Aliens, Sado/Maso, Furry, Voyeur/Exhibitionist
25. Family Secret; (d4) Adopted, Disgraced Nobility, Bastard, Fanatics
26. Dark, Troubled Past; (d4) Street Urchin, Young & Needed Money, Pit Slave, Broken Heart
27. Extra-Extra; (d4) Digit(s), Conjoined Twin, Born with Tail, +1 to Random Ability Score
28. You Never Seem To; (d4) Shut Up, Get Angry, Weep, Get Enough
29. Once Volunteered for Experiments; Possess a Random Potion effect, 1/day
30. Fast Healer; +1HP/rest
31. Weird Collector; (d4) Weapons, Bones, Objets d’Art, Jewelry
32. Overused Catchphrase or Personal Motto everyone should live by
33. Sometimes, you see/hear Dead People, Horripilation  w/in 15’ of Undead
34. Sneaky SOB; +1 Sneak
35. Sleep Disorder; (d4) Too Deep (2 rnds to wake), Too Much (+1d4 hrs/night required), Too Little (extra watch shift, -1HP/rest), Periodic Prophetic Dreams
36. Awkward Quirk; (d4) Mouth Breather, Low/Loud Talker, Stutterer, Window Licker
37. Artistic Talent; (d4) Story Telling, Dancing, Singing, Drawing
38. Always Right; Once/day, and it’s annoying
39. Schlemiel; If something bad happens, you did it (you spill soup…)
40. Schlimazel; If something bad happens, it happens to you (…on this guy)
41. Prominent/Impressive Feature; (d4) Dem Eyes, Dat Smile, Doze Ears, Other
42. Good with Impressions; Advantage to Mimicry
43. Hair! (d4) Losing, Lots/Long, Style Issues, Dreaddy/Unkempt
44. A True Inspiration; +1 Morale
45. ESP; Once/day, can Detect (d4) Lies, Evil, Magic, Minor Illusions, by (d6) Taste/Tongue, Touch, Smell, Sight, Hearing (Magic smells of cinnamon, Lies appear as black smoke…)
46. Born under a Lucky Star; substitute d30 for d20 vs any Save, Once/session only
47. Born under a Bad Moon; fumbles of 1 always seem to go extra badly for you
48. Heir? (d4) Struggling Worm Farm, Screwed by Primogeniture, Haunted Tower, Huge Tracts of Land
49. Slightly Mental; (d4) Once/day you can ask a simple question, and know the true answer in another’s mind, You can call small objects to your hand from 6’, You get a spooky vibe when harm’s a-comin’, +1 Surprise, Uncanny knack for knowing how many HP a dying/near-death creature has remaining
50. Roll Twice


Unrelated

Monday, February 2, 2015

Gnartian Wilderland Hex Exploration Enc Tbl


Simple Encounter Table for Wandering Parties in my Gnarth campaign, # Checks/day by Terrain...

WILDERLAND HEX EXPLORATION (2d4)
2  Dungeon, Lair, Ruin
3  Humanoids &/or Settlement
4  Common AD&D/Other Monster or Misc Wildlife
5  Featured Local Enc Table (1d6 or 2d4 entries)
6  Common Gnartian Monster, or ‘Game’ Animal
7  Weird Encounter, NPC, or Rare Gnartian Monster
8  Spawn of Shog-Gnargoroth, or Misc Major Random

Friday, March 1, 2013

Gnartian Mutations

Random Tables posted under my Pages, in the sidebar.  Lots of familiar faves, lifted from the Usual Sources, plus a few of my own.  Mute Up!

Saturday, February 25, 2012

GNARN Stones


Polyhedral stones, useable 1/day.  GNARNs do not fall if dropped, but rather hover/float, and will follow after sentient beings.  Activated by touch, GNARNS add a bonus to the bearer’s rolls for one turn.  Roll a d6 twice (ea time used):



(d6)      Bonus, Roll on Tbl 2                (d6) Bonus Applies to…

1.         No Bonus Today!                    1. Saves

2-4.      +1 (ALL categories, no roll)    2. AC

5.         +2 (two categories)*               3. TH

6.         +3 (one category)                   4. Damage

                                                            5. Initiative

                                                            6. Your Pick


*  User gains bonus in rolled category, plus the one immediately before it; roll a 2 and gain +2 to AC and Saves, roll a 6 and gain +2 to Your Pick and Initiative, etc

GNARNORIAN GEMS
GNARNs that have been swallowed by Demons, Spawn of Shog-Gnargoroth, etc.  Transform into translucent gems, and have the power to Raise Dead (alive, full HP) once only, provided a Bless Spell is cast upon them. This drains the stone of all magic.