Tuesday, August 1, 2017

The Cleric's Dead... 1d8 (+1) Magic Items to get you by



1. Howard's Signet Ring - Wearer receives bonus HP each day, roll a Class/System-appropriate HD each dawn for a daily bonus

2. Jug o' Healing - 1/day, dispenses Healing Potion 3d8+3 (optional 1d8 - no bonus- 3x/day)

3. Pearl of Wound Negation - When crushed, completely heals any one wound the dust is sprinkled upon (#1d4)

4. Roddenberries - Dried, each Heals 1 HP, 1d00/shrub

5. The Green Cream - When applied to living tissue, imparts greenish tinge, allows photosynthetic healing, each hour spent in sunshine Heals 6 HP

6. Ring of the Helping Hand - Transfer 1d6 HP/r from self to another, by touch

7. The Big Heal - Heart-shaped ruby pendant on platinum chain, 'Heal' Spell (all but 1d4 HP), activates once broken

8. Ring of  Restorative Bliss - 1/day, enter a coma-like trance for a predetermined amount of time, Regenerate 1HP/R while communing with The Force

(+1, the table I use when a Healing Potion shows up)



HEALING (d10)

1-4       1d8+1 HP

5-7       2d8+2 (or two doses of 1d8 ea)

8-9       3d8+3 (or three doses of 1d8 ea)

10        4d8+4 (or four doses of 1d8 ea)
 




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