1. Howard's Signet Ring - Wearer receives bonus HP each day, roll a Class/System-appropriate HD each dawn for a daily bonus
2. Jug o' Healing - 1/day, dispenses Healing Potion 3d8+3 (optional 1d8 - no bonus- 3x/day)
3. Pearl of Wound Negation - When crushed, completely heals any one wound the dust is sprinkled upon (#1d4)
4. Roddenberries - Dried, each Heals 1 HP, 1d00/shrub
5. The Green Cream - When applied to living tissue, imparts greenish tinge, allows photosynthetic healing, each hour spent in sunshine Heals 6 HP
6. Ring of the Helping Hand - Transfer 1d6 HP/r from self to another, by touch
7. The Big Heal - Heart-shaped ruby pendant on platinum chain, 'Heal' Spell (all but 1d4 HP), activates once broken
8. Ring of Restorative Bliss - 1/day, enter a coma-like trance for a predetermined amount of time, Regenerate 1HP/R while communing with The Force
(+1, the table I use when a Healing Potion shows up)
HEALING (d10)
1-4
1d8+1 HP
5-7
2d8+2 (or two doses of 1d8 ea)
8-9
3d8+3 (or three doses of 1d8
ea)
10 4d8+4
(or four doses of 1d8 ea)
UNRELATED LINK of the DAY: https://docs.google.com/spreadsheets/d/1lIKwMVNbJLTE8b5iHbhEMFef8o7WuVsy1s0-I0k3ohA/edit#gid=0
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