My attempt at a relatively
quick and easy table, based on the classic Deck, using only a d6.
Also makes a handy table
to consult for ‘Dungeon Tricks’, like magic statues and forgotten shrines, pulling that rusty lever, etc…
Roll d6 for ea Draw (or
use, exposure, etc); 1-2 Gain, 3-4 Loss, 5-6 Fate
Most effects are
immediate. All draws Blink back into the Deck!
Option: Prior to drawing,
PC must commit to 1d6 draws.
Gain/Loss
1. +/- 1-3 to Ability
Score(s); equal chance of:
1. Highest/Lowest, 50/50 Chance
2. Any one Random
3. Distribute among any Abilities, by choice
2. One Experience Level
3. Gain 1d6 items of cool
jewelry worth some cash/Lose all gems/jewels/coins
4. Experiences of
Momentous Consequence
1. Get Lucky/Crotch-Blocked (first opportunity)
2. Messenger avian delivers Treasure Map/Footwear
spontaneously combusts
3. Every Roll during Next Encounter at
Advantage/Disadvantage
4. Automatically Make/Fail next 1d6 Saves
5. Inherit haunted keep – if you spend a night within…/Random
Nipple Migration
6. Kickass Superhero appears from Nowhere to Help
Out/Beat you near to death
5. Gain loyal Henchman
from Nowhere/Soon-Fulfilled Prophecy of Doom for current Henchman
6. Gain One
Class-Appropriate Magic Item/1d6 Items of choice are ‘safe’, all others
automatically lost
Fate (Fulfil task, or 50/50 Chance of
Good/Bad)
1. ‘Defeat’ Opponent,
solo, for a roll on Gain tbl
1. Avatar of Death (Max possible AC, 100
HP, Immune to all Magic, Automatic hit at end of every rnd for 10 HP damage)
2. Random Party member
3. Goateed Duplicate of Self (Play continues, bearded or
not, after this fight to the death)
2. Granted 1d6 Random
Spells, regardless of Class/1d6 Random Spell cast upon you, possibly others in
Area as well
3. Misc Change, equal
chance of: Gender swap, Re-roll HP, Pick a new Class (same XP)
4. Favor/Disfavor of
Higher/Lower Power; 1d6 instances of relatively minor favors (cast minor Spell
on behalf of PC, heal one injury…), or moderately dickish problem causing
(ambush, ill fortune…)
5. Grants one Wish/Removal
from play (No Save!):
1. Forlorn Encystment, entombed in eternal stasis, far
below the surface of the planet
2. Immediate Death by Heart Attack (-11 HP)
3. Swarm of Valkyries haul PC to Valhalla to be Odin’s
foot washer for a year and a day
4. Body Functions, Soul/Mind Trapped Elsewhere
5. Total Bodily Disintegration, possessions clatter into
a shiny pile
6. Complete Erasure from History (“Who??”)
6. DM determines Special
Magical Ability, such as a Spell usable 1/day, or creates fiendish Curse,
effective at start of next session. A
particular McGuffin must be sought and obtained to activate/deactivate this
effect.
UPDATE: Check this out too, it's pretty cool
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