1. Runic
Cube; 4 inch stone, each face can project a Symbol; Discord, Fear, Insanity,
Hopelessness, Pain, Sleep, once each
2. Chalice
of Endless Water; can only drink from, not pour from
3. Flask
of Unending Vacuum (Eversucking Bottle); sucks in gasses, smoke, etc
4. Gloves
of Far Reach; creates ghostly but substantial ‘remote hands’, which mimic actions at up to 50’
5. Barrel
o’ Monkeys; contains 12 one foot tall furry red monkeys, obey, and
perform/mimic simple tasks for 1hr ea, then disappear in a puff of smoke, pull
‘em one at a time, or all at once! (AC
5, HD ½)
6. Jar o’
the Swarm; mundane-looking glass jar, metal lid pierced with air holes, filled
with creepy black insects. If opened,
stinging bug swarm does 1d10HP/rnd w/in 10’ rad for 1d4+2r, then dissolves into
a lingering mist.
7. Taper
of Peaceful Rest, candle burns for eight hrs, 0% chance of Random Encounter
8
. Glyphic
Scribe, inscribes Glyph of Warding on any surface, each use erases previous use, 1d6+4 charges
9. Idol of
Gom; allows substitution of d30 for any one d20 roll, 1/day, small but bulky stone statuette,
requires sacrifice of minor treasure to recharge, but no sacrifice may ever be
repeated (copper piece(s) once, one ruby, one necklace, etc – keep a list!)
10. GGPC; when
filled with liquids or potions, the Great Golden Pimp Cup negates poisons and contaminants,
improves flavor, adds +1HP/die to Healing Potions, and extends Potion duration
by 1d6 rnds
11. Holocaust Cloak; bright red lining, Fire Protection, immolates
1/day for 1T, doing 1d8 dam/r, 5’ radius
12. Most Useful Keyring; holds up to 20 assorted ‘blank’ keys. When a lock is encountered, roll d20. If roll is under the number of blank keys,
one key permanently shapes itself to fit this lock, if roll is over, no key will
fit this particular lock
13. 'Ice 9'; a crystal of an ice from
another dimension, suspended in a jar of clear fluid, it will instantly freeze
solid up to 100 cubic feet of water on contact
14. Holy Hand Grenade; gold-plated
Chambord bottle, explodes in a blinding flash to the sound of an angelic choir,
30’ radius, auto destroys any mindless Undead, other Undead gain Save, if made,
take 1d10 +10 dmg
15. Missile Crystals; act as Magic
Missiles when thrown like darts, # 3d4
16. Arrow of Seeking; +1, may be
fired normally at any targets w/in range, even those not in line of sight,
circumventing cover, turning corners, etc. #2d6
17. Roddenberries, dried; each heals
1 HP, 1-100 berries per pouch
18. Living Wig; attaches to scalp,
grows out in any color &/or style desired
19. Rewriting Scroll; changes to a
random spell each day until cast
20. Extending Ladder; wooden ‘toy’
ladder, size of a ruler, grows to full size, up to 20’ long on command
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