Sunday, July 26, 2015

The simplest XP System I could come up with

I've always found calculating and tallying XP to be tedious and time-consuming, so I'm going to start using this system, hoping it will be both simple and effective! 

XP needed to Level Up = the Target Level x 10; to reach 2nd lvl = 20 XP, for 3rd = 30 XP…

Individual PCs gain 1/2 their Level for attending each Game Session (round up); a 1st or 2nd Lvl PC gains 1XP per game, a 3rd or 4th Lvl PC gets 2XP...

The Party receives their other XP ‘between adventures’, in safe locale, determined by DM.  Material resources, teachers/trainers, misc costs, etc, may also be required. Party XP accrues in a shared pool until divvied, any remainder stays in pool until next divvy. 

Accomplishment                                    XP Gain                     
Securing Treasure                                  1/100 GP value
Killing/Defeating Monsters                    1/HD
Overcoming Obstacle or Trap                1-20, per DM, according to difficulty
Clearing Dungeon Level                         Level of Dungeon x 10
Completing Adventure                            Average PC Level x 10
XP       Level               XP       Level               XP       Level  
0          1                      270      7                      900      13
20        2                      350      8                      1040    14
50        3                      440      9                      1190    15
90        4                      540      10                    1250    16
140      5                      650      11                    1320    17
200      6                      770      12                    1500    18

A potential 'drawback' of this system is that it allows all Classes to advance at the same rate... if this becomes an issue, I'll have to make adjustments, possibly requiring certain Classes to earn an additional amount per level, maybe their current level x 10, for each level gained.  Adjustments to the XP/GP ratio may also be needed.