I've always found calculating and tallying XP to be tedious and time-consuming, so I'm going to start using this system, hoping it will be both simple and effective!
XP needed to Level Up = the Target Level x 10; to reach 2nd lvl = 20 XP, for 3rd = 30 XP…
Individual PCs gain 1/2 their Level for attending each Game Session (round up); a 1st or 2nd Lvl PC gains 1XP per game, a 3rd or 4th Lvl PC gets 2XP...
The Party receives their other XP ‘between adventures’, in safe locale, determined by DM. Material resources, teachers/trainers, misc costs, etc, may also be required. Party XP accrues in a shared pool until divvied, any remainder stays in pool until next divvy.
Accomplishment XP Gain
Securing Treasure 1/100 GP value
Killing/Defeating Monsters 1/HD
Overcoming Obstacle or Trap 1-20, per DM, according to difficulty
Clearing Dungeon Level Level of Dungeon x 10
Completing Adventure Average PC Level x 10
XP Level XP Level XP Level
0 1 270 7 900 13
20 2 350 8 1040 14
50 3 440 9 1190 15
90 4 540 10 1250 16
140 5 650 11 1320 17
200 6 770 12 1500 18
A potential 'drawback' of this system is that it allows all Classes to advance at the same rate... if this becomes an issue, I'll have to make adjustments, possibly requiring certain Classes to earn an additional amount per level, maybe their current level x 10, for each level gained. Adjustments to the XP/GP ratio may also be needed.