Monday, May 26, 2014

A Dozen Magic Items, Why Not?

1. Medallion of the Berserking Bear; if wearer reaches negative HP, goes into Berserk rage and attacks nearest opponent. Bonus of +2 TH, Damage, Initiative, but still loses 1 HP/rnd and immediately falls dead at -10 HP

2. Potion of Wing & a Prayer; magnificent angelic wings and halo appear, effects as per Prayer Spell, and Flight, for 1 turn + 1 rnd/lvl, 'Good' Guys only, please

3. Ogre Powder; Magic Dust which grants equivalent of 18/00 or 19 STR -whatever-  when inhaled, dur. 2d6 rnds, 1d4+2 doses/pouch, must rest for one full turn after effects wear off

4. Living Rope; a rope which can understand and obey simple verbal commands, be made to slither, climb, knot, secure, etc, is if alive, like a snake or worm.  Moves far too slowly to be used to attack or ensnare.  Rope cannot defy gravity, but can climb vertically up to one half its length.  Must consume a (normal, organic) rope of equal length 1/mo, like a king snake eating a corn snake, at a rate of 10'/hr

5. Potion of Suicide Clones; causes 1d4 mini-clones to 'bud' on the body of the imbiber, ea costs 1HP to produce.  Within 1 turn the fawning, grotesque 6" charicatures detach, and will follow simple commands until they shrivel and die after 24 hrs.  Only form of attack is to get really angry and hurl themselves onto a target and explode for 1d4 damage, which is, of course, a one-time-only kinda deal

7. Howard's Signet Ring; adorned only with the raised initials H.P.  (backwards, reversed)  One additional HD, as appropriate to system, is rolled ea day, and the result is added to HP for that day.  Simple, and dearly loved

8. Cuneiform Codex; heavy slab of basalt with twisting, animated hieroglyphs engraved upon it, committing to read it for 12hrs, uninterrupted, followed by a full rest, grants reader the ability to Read &Write any one language (or similar system) of their choice.  Learn 'Bullywug' in a Day!

9. The Green Cream; when applied to any living tissue, imparts a greenish tinge, permits photosynthetic healing, ea hr spent in sunshine Heals 1d4 HP, lasts 24hrs, 2d4 applications/crock

10. Quicksilver Capsule; appears to be a metallic jellybean, when swallowed, take 1d4 damage, and be overcome by fatigue and nausea for 1 turn, whereupon certain Spells already cast that day are restored as if they had not been expended.  The total # of Spell Levels regained is equal to XP Level.  One specific Spell of Player's choice  may be regained, the remainder are determined randomly

11. Philosopher's Rod; transmutes a quantity of metal no greater than one cubic foot into a metal of greater value, according to this progression: iron/steel<copper<silver<gold<platinum
Only affects a single item; one lock on a wooden chest, a sword, a portion of a set of standard donjon jail bars, one burial mask, etc.  Req. touch, or successful TH at +1, 3d4 charges

12. Silver Whistle; summons a Ghostly Hound, which must be fed some kind of reasonably edible meat, and will then stand watch, in one area, for up to 12 hrs.  Detects Invisible, Concealed by smell, cannot be Surprised (except possibly by Teleport or Phasic Travel) is incorporeal, cannot track or attack, but will warn of any approach or intrusion

Friday, May 23, 2014

Chewy Mummy

Magicked Tiny (12") Jade Sarcophagus is Cursed to Paralyze, and also place into an indefinite Stasis, anyone touching it; the victim has a chance to avoid this if they can answer a Riddle of DM's choice.  Tell the Players that only this PC knows it,slipping the Player the Riddle on a piece of scrap,  and they cannot reveal it or ask for help from anyone.  Their answer must be written privately on the scrap and returned to the DM.  If the answer is incorrect, they will assume cross-armed Mummy posture, clutching the sarcophagus to their chest, utter the Riddle aloud, and the Curse will take effect.  Only way to end Paralysis is for another to voluntarily touch the thing, being aware of the consequences, of their own will, whereupon the Curse is transferred to the new victim, or by consuming the mini-mummy inside, which tastes like spicy chicken jerky.  Sarcophagus will only open if Riddle is answered.  Eating the mummy is probably bad for you, too...