Sunday, December 29, 2013

Playing the GOOJ Card



An Item for the Player, not the Character.  The GOOJ card can be redeemed any time that a situation arises which would remove the Player from the game for an (extended) time, negating the spell, effect, or action which caused this result; for example: Paralysis, Sleep, perhaps even Web, or Time Stop.  In essence, any game result which would have the real-world effect of causing the Player to be effectively removed from game play can be negated by the GOOJ, subject to DM discretion.  The GOOJ does not usually negate damage, or any other game result which, while possibly detrimental, does not remove the Player from the game.  Perhaps even death can be cheated with this card; if a PC is at negative HP, could the Player redeem to negate this state... possibly being restored to a stable 1 HP?

Variations:
- One-time Literal Version allows automatic Bend Bars/Pick Locks success, once only
- Community Chest Version applies to any effect/situation applying simultaneously to the entire Party, as when everyone Fails Save... basically, a 'Get Out of TPK' card
- Card of Free Action, as Ring, once only
- Rookie Card, given to a newbie Player unfamiliar with the game, or House Rules, redeemable when an unfavorable situation occurs, or undesirable course of action undertaken, as a direct result of misunderstanding or ignorance of the accepted rules.

I had one which was simply a 3x5 index card with the phrase written on it, presented to the Player with a paper clip, but it might be cool to print one of these graphics and hand it out.







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