The continued trek through the jungle, being lost, unsure where to go, what to do... has had it's desired effect, and The Players are getting restless... however, I am, too! We both miss operating around a clearer objective! Figured the Random Encounters would have resulted in The Party gaining more information by now, myself... They have not yet encountered any Neanderthal, I think I'll have to insert one at the outset of the next session, so that they can gain some allies (hopefully!) and some info from my Rumors/Clues table. Since they seem to have no plans to go back and check on the Lost Boys of Troop 51, I'm thinking that maybe the Neanderthal have found and rescued them... maybe they have been following The Party from a distance for a while now, and are ready to reveal themselves...
I did manage to roll on one of my favorite subtables:
From the Skies; a meteorite impact or spacecraft re-entry… (d4)
1. Releases Something Weird… maybe a Garthok with a Magic nose-ring (torc)
2. Showers area with debris, contains rare ore/gems, everyone takes 0-9HP dam, finds 100+ 1d% GP worth of ‘free’ treasure
3. Spaceball of unknown metal, one meter in diam, in bottom of small crater. How it might be opened, and what it might contain, is unknown at this time… humming of machinery can be faintly detected (come up with something for next session!)
4. Explodes in a 90-yard Fireball, 1d% yards away, damage increases toward epicenter;
0-10 yards = “Ground Zero” 12d6,
w/in 30 yards = 9d6,
w/in 50 yards = 6d6,
w/in 90 yards = 3d6,
beyond 90 yards = “Whew!”
(I don’t mind ruining a Character’s day, but this is a dickish way to kill one; rule that anyone killed by the blast is alive with 1d4HP)
...I rolled #4, the Fireball, and gleefully described the entire entry (sometimes it builds suspense when they DO KNOW all the terrible consequences facing them)... and then... rolled a 90! Everyone made Save and took 1/2 of 3d6.
I did manage to roll on one of my favorite subtables:
From the Skies; a meteorite impact or spacecraft re-entry… (d4)
1. Releases Something Weird… maybe a Garthok with a Magic nose-ring (torc)
2. Showers area with debris, contains rare ore/gems, everyone takes 0-9HP dam, finds 100+ 1d% GP worth of ‘free’ treasure
3. Spaceball of unknown metal, one meter in diam, in bottom of small crater. How it might be opened, and what it might contain, is unknown at this time… humming of machinery can be faintly detected (come up with something for next session!)
4. Explodes in a 90-yard Fireball, 1d% yards away, damage increases toward epicenter;
0-10 yards = “Ground Zero” 12d6,
w/in 30 yards = 9d6,
w/in 50 yards = 6d6,
w/in 90 yards = 3d6,
beyond 90 yards = “Whew!”
(I don’t mind ruining a Character’s day, but this is a dickish way to kill one; rule that anyone killed by the blast is alive with 1d4HP)
...I rolled #4, the Fireball, and gleefully described the entire entry (sometimes it builds suspense when they DO KNOW all the terrible consequences facing them)... and then... rolled a 90! Everyone made Save and took 1/2 of 3d6.
Session ended over the carcass of a Hydra, near the base of the great volcano. I must be doing a decent job of populating my Sword and Planet campaign with the weird and unknown; The Party is comprised of both native Gnartians and the remnants of the PCs from my fantasy world of Calantos who originally found the Gateway to Gnarth, when I said, "Hydra," the Calantosi responded eagerly, "A Hydra? Here? Oh, we got this..." They did!
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