This 10 GP gem has been in the loot bag for so long I'd forgotten to Blog about it! Nothing mind-bogglingly innovative (the Blog is 10 GP - not 1K GP- Gems!), but an easy way to add variance to encounters, and keep the meta-gamers and HP-counters on their toes.
As an example, your "standard" Carnivorous Ape; AC 6, HD 5. When planning an encounter, I roll 1d4 twice, and possibly modify both AC and HD:
As an example, your "standard" Carnivorous Ape; AC 6, HD 5. When planning an encounter, I roll 1d4 twice, and possibly modify both AC and HD:
1= -1,
2 or 3 = No adjustment,
4 = +1
So, for any group of Carn. Apes, the AC range is from AC 5 to AC 7, and the HD range is from 4 HD to 6 HD. Maybe this group is AC 7, but has 6 HD, maybe the next group has AC 5, but only 4 HD.
You'll know its working when a Player says, "Hey, a standard Ogre can't have more than 33 HP!" Well, this ain't your standard Ogre then, is it?
2 or 3 = No adjustment,
4 = +1
So, for any group of Carn. Apes, the AC range is from AC 5 to AC 7, and the HD range is from 4 HD to 6 HD. Maybe this group is AC 7, but has 6 HD, maybe the next group has AC 5, but only 4 HD.
You'll know its working when a Player says, "Hey, a standard Ogre can't have more than 33 HP!" Well, this ain't your standard Ogre then, is it?
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