Wednesday, May 6, 2020

Magic Zihgir, +1 TH, -1 range penalty

"Zihgir is the Turkish word for the thumb ring used to draw the bow in the Ottoman Empire. Turkish thumb rings were made of wood, metal, ivory, bone, horn or leather. These rings signified that the person wearing them was a warrior. In time they became a symbol of prestige in Ottoman society, and some later examples have so much ornamentation on the surface from which the bowstring slides that they could not be used to shoot with. Surviving examples are often made of precious metals and richly decorated. Some are carved from precious stones"  wikipedia









Random Link o' the Day https://pbfcomics.com/

Tuesday, February 18, 2020

High INT Bonus - "Floating" Spell Slots


Bonus Slots per Day
INT 13-15 +1
INT 16-17 +2
INT 18 +3
High INT Sorcerers gain “Floating” Spell Slot(s), each equivalent to One Spell Level. 
At higher Casting Levels, these may be combined; a Sorcerer of INT 16-17/+2 has two Bonus Slots, and may choose either two 1st Lvl Spells, or one 2nd Lvl Spell.  
A Sorcerer with 18 INT/+3 may choose from three 1st, two 1st and one 2nd, or one 3rd Lvl Bonus Slot/Day 

Friday, February 14, 2020

Fun with Personal Journals of NPCs/PCs/Party

 
(One of) the NPCs accompanying or otherwise in cahoots with The Party keeps a written journal/diary/record, from which he/she is fond of  reading aloud, possibly out of megalomania or narcissism, maybe vanity or passive aggression or simple obliviousness... or perhaps the entries are delivered as a meta-game 'narration insight' explicitly via DM, intended more for the Players than their Characters.

This could be a fun recurring 'gag'; a way to begin each session, like a TV serial introduction, or tersely summarize before setting watch each night... handle the exposition, recap status and such, foreshadow, drop in a laugh or eyebrow-raiser, as The Players gain otherwise unavailable insight into their NPC companion, and the DM gets to explore the personality and voice of their character creation, prepared or impromptu.
  
Tradition could start in bittersweet moment of gravity, as a dying NPC, inexplicably still vocal at -37 HP, passes their beloved book to a Party member for continuation of the tradition...

A 'Party Journal' detailing resources/treasure/contacts/clues/maps etc, might be the responsibility of the Party Leader, or whomever is in charge of the current expedition, or perhaps it is passed to each Character in turn, each session or so, giving each Player a chance to put their own spin on records of Encounters, include personal remarks, take up running gags...

Party monetary fortunes could be depleted/augmented through experiences of publishing failure/success, post-quest?!  "No one is buying 'Lord Kelder and the Tomb on the Moon' dammit!"

What if... nefarious forces acquire the Party Record?  What if that Fireball took out our Rogue AND all our paperwork?

Personal/Party record books might have mechanical locks, maybe special Magical wards or glyphs, like Spellbooks.  A Magic "Password"?  Journal as Magic Item; transcribes/draws spoken words to endless scroll instantaneously... Spirit Book; Possessed by Psyche of long-dead Bard/Sage/Playwright, of Haughty/Critical/Sarcastic/Melodramatic disposition, writes with ghost quill...

In game, Journal entries could be oral, spoken in character during play, or "written" in a leathery tome... but could also written for reals by the Players & DM - a collection of short e-mail synopses penned by the participants, and organized in a word file, or even a ragged pile of post-its in a cardboard folder, would both be fun to collect and look back upon after concluding an Adventure.


Random Link o' the Day  https://ruinsofarduin.blogspot.com/p/downloads.html

Saturday, December 21, 2019

d30 Loot the Body/Pick the Pocket

Loot the Body/Pick the Pocket (d30) Simple/Generic Corpse/Victim stuff
1 CP, 1d20      7 Charm          13 Key             19 Free Drink Token   25 Jewelry, 1d10x10 GP
2 SP, 1d30      8 Comb           14 Dice            20 Sorcerer’s Snuff     26 Something Freaky
3 GP, 1d10      9 Candy          15 Ring            21 Symbol/Badge       27 Map/Clue/Message
4 EP, 1d12      10 Lint             16 Pipe            22 Parchment, Joke   28 Flyer, Info per DM
5 PP, 1d6        11 Flask          17 Fire             23 Crunchy Beetles    29 Blood Root, +1d4 HP
6 Dagger         12 Ration        18 Tool            24 Small Glowstone    30 String, or Nothing


Monday, December 16, 2019

For every Mace of Disruption, there's a Blade of Corruption

Skeletonizes/Zombifies slain humanoids into 1HD Undead henchmen, may exhibit other properties
(d6) Athame, Parazonium, Falcata, Broadsword, Headsman's Axe, Scythe



Random Link o' the Day:  https://memory-alpha.fandom.com/wiki/Slaver_weapon