Welcome to Gnarth
Saturday, March 31, 2012
'Rory's Story Cubes'
Rory's Story Cubes: Great for Dungeon Design, Specials, Random Idea Generation...
...there's a Black Ziggurat in there!
Thursday, March 29, 2012
Gonzo (Found) Random Villian/Idea Generator
from short YouTube video, everything from Aliens to Undead, Masterminds to Mutants, NPC's, unassuming, unbelievable, and Orcs. Always with the Orcs.
Movie 'Monster' ABC's (d30)
- A: Alien
- B: Beetlejuice
- C: Chucky
- D: Dexter
- E: E.T. ...really?
- F: Freddy Krueger
- G: Godzilla
- H: Hulk
- I: Incubus
- J: Jason Voorhees
- K: King Kong
- L: Lecter, Hannibal
- M: Mummy
- N: Nosferatu
- O: Octopus ...what?
- P: Pinhead
- Q: Queen Of The Dammed
- R: Razorback
- S: Satan
- T: Terminator
- U: Uruk-Hai (told ya so)
- V: Vader, Darth
- W: Werewolf
- X: X-traterrestrial (I prefer to insert favorite from the X-Files)
- Y: Yeti
- Z: Zombie
- - 29. DM's Pick
Wednesday, March 21, 2012
+Bonus, Special Effects of Weapons/Armor
ITEM BONUS (d20, for Weapons & Armor, mostly)
1-12 +1
13-16 +2
17,18 +3
19 +4
WEAPON SPECIAL EFFECTS (d20)
1. NINE LIVES TAKER save vs Death Magic
2. DEFENDER (+4?)
3. DANCING up to one trn duration
4. WOUNDING +1 HP dam/rnd from ea hit, for up to one trn/hit
5. AMPUTATION on natural TH of 19 or 20, random limb
6. DECAPITATION (or other instant death) on natural TH of 20
7. FLAMING negates regeneration, dbl dam vs cold/undead
8. DOUBLE DAMAGE vs SPECIFIC MONSTER (Dragon, Giant, Troll, etc)
9. DOUBLE BONUS vs CERTAIN TYPE MONSTER (Undead, Reptilian, etc)
10. GRANTS IMMUNITY (Specific Spell, Magic Effect, Poison, etc)
11. CURSE/DRAWBACK (Berserking, Must draw blood 1/day, etc)
12. COMPULSION (Urges bearer to slay certain encounters, gain revenge, etc, Save?)
13. SPELL USE random 1st - 3rd lvl spell *
14. as per Random MAGIC RING*
15. INSANITY or STUNNING*
16. SPEED auto gain initiative, OR one extra AT/rnd, Player's choice at any time
17. VENOMOUS * doubles rolled damage, Save vs Poison for half, 3x/day
18. as per Random R/S/W *
19. VAMPIRIC successful hit adds (up to) 1d4 HP (of dam inflicted) to wielder's HP
20. Roll Twice
Tuesday, March 20, 2012
Tuesday, March 6, 2012
Saturday, March 3, 2012
A Dozen Distinctive R/S/W Descriptions
d12 Appearance/Material/Operation of R,S,W
1. Classic: carved talons clutch an apparently living eyeball, gazes around when not in use2. Topped by Plasma Globe which buzzes and arcs when activated
3. Unadorned bar of polished steel, works well as a club/baton in melee
4. Glassteel dowel topped by multi-pointed crystal star
5. Gnarly shaft topped by twisted root cluster grasping a smooth river rock
6. Living flowers of various hues bud and bloom at tip each day
7. Made from the body of a magically taxidermied albino python w/jewel eyes
8. Telescoping/collapsing shaft for easy carrying/storage
9. Entire thing softly glows like a fluorescent light tube
10. Topped by grotesque Gargoyle head, speaks its own Command Word(s)
11. Fires burst of colorful metallic glitter with a loud "pop!" when activated
12. Rod made of a stack of Copper Pieces. To activate, another CP must be added to
the end, to which it immediately attaches, glows, then discharges its magic
Once again, my apologies to The Dungeon Dozen. All veneration to the Great Dodecahedron!
Wednesday, February 29, 2012
Saturday, February 25, 2012
GNARN Stones
Polyhedral stones, useable 1/day.
GNARNs do not fall if dropped, but rather hover/float, and will follow
after sentient beings. Activated by
touch, GNARNS add a bonus to the bearer’s rolls
for one turn. Roll a d6 twice (ea time
used):
(d6) Bonus, Roll on Tbl 2 (d6)
Bonus Applies to…
1. No Bonus Today! 1.
Saves
2-4. +1 (ALL categories,
no roll) 2. AC
5. +2 (two categories)* 3.
TH
6. +3 (one category) 4.
Damage
5. Initiative
6.
Your Pick
GNARNORIAN GEMS
GNARNs that have been swallowed by Demons, Spawn of Shog-Gnargoroth, etc. Transform into translucent gems, and have the power to Raise Dead (alive, full HP) once only, provided a Bless Spell is cast upon them. This drains the stone of all magic.
Tuesday, February 21, 2012
Do You Smell Gas?
"Well, here's your problem, ma'am; this thing here is leaking poisonous gas!"
d12 Gas Issues From...
1. The hollow stem and pistils of a bouquet of fake flowers in a vase
2. A fragile glass sphere balanced precariously atop a door frame
(1 in 6 it breaks open on head of PC opening the door; no Save for you!)
3. A motion-sensitive Puffball Shroom Fungi, either concealed or in plain sight
4. A mechanical trap hidden within a humanoid skull
5. Under pressure in a stoppered vial, disturbing it in any way = 50% of bursting open
6. The handle of a walking cane can be unscrewed... affects only the opening PC
7. An unremarkable crack in the flagstone floor
8. A metal grille in ceiling (drop to the floor, the bottom one foot of the room is clear,
Save at +3)
9. The arse of an iron pig, which also has a coin slot on its back... it jingles if shaken
10. A series of peg holes seems to indicate that a ladder or shelving was once affixed
to the wall... but one at face level is a trap triggered by a pressure plate
11. A nest of debris contains several "hatched" egg shells, and one that is unbroken...
12. A multi-jointed mechanical arm which extends from a concealed niche, spraying
gas from a swivel-mounted oscillating nozzle
Inspiration provided by the Dungeon Dozen - check it out for awesome d12 tables!
d12 Gas Issues From...
1. The hollow stem and pistils of a bouquet of fake flowers in a vase
2. A fragile glass sphere balanced precariously atop a door frame
(1 in 6 it breaks open on head of PC opening the door; no Save for you!)
3. A motion-sensitive Puffball Shroom Fungi, either concealed or in plain sight
4. A mechanical trap hidden within a humanoid skull
5. Under pressure in a stoppered vial, disturbing it in any way = 50% of bursting open
6. The handle of a walking cane can be unscrewed... affects only the opening PC
7. An unremarkable crack in the flagstone floor
8. A metal grille in ceiling (drop to the floor, the bottom one foot of the room is clear,
Save at +3)
9. The arse of an iron pig, which also has a coin slot on its back... it jingles if shaken
10. A series of peg holes seems to indicate that a ladder or shelving was once affixed
to the wall... but one at face level is a trap triggered by a pressure plate
11. A nest of debris contains several "hatched" egg shells, and one that is unbroken...
12. A multi-jointed mechanical arm which extends from a concealed niche, spraying
gas from a swivel-mounted oscillating nozzle
Inspiration provided by the Dungeon Dozen - check it out for awesome d12 tables!
Wednesday, February 8, 2012
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