Tuesday, February 7, 2012

Clerical Weaponry Option

My group has long used the "Clerics use the weapon that their god uses" houserule, rather than the "guess I'm using a mace" rule.  I'm considering implementing a system in which this specific weapon gains increased bonuses and other powers as the Cleric advances; for example, a bonus of +1 when 3rd lvl is reached, +2 at 7th, +3 at 12th...  Special Effects will be included as well; the weapon of a devotee of a "Fire god" might become a flaming sword, or have the power equivalent to a Burning Hands spell twice/day, maybe even a Flamestrike option at higher lvl, while the trident of a sea god's Cleric could grant Water Breathing, Create/Purify Water, etc.  A special ritual must be performed by the head of the Cleric's order once the appropriate lvl is reached, or perhaps a quest must be performed... the specifics differing depending on the god being worshiped.  Only the Cleric can access these powers; for anyone else, the weapon is not magical.  Of course, the Cleric must be mindful to use these powers only in the service of the god, else the power will be revoked or suspended.  I like the idea of the Player knowing he's gonna get something cool - provided he earns it!  "Can't wait until I'm 12th lvl, and I can Disrupt Undead with my spear!"

Friday, December 16, 2011

Signs of the Times

"Hobo Symbols of the Great Depression" = Adventurer Symbols of the Megadungeon?









Could be used by the PCs, Thieves Guild, or a secret cult, or found by them while duneoneering, used as hints, misdirection, red herring... 
Several would require a broad interpretation, or even an alternate meaning to incorporate into a fantasy setting.  Could also be adapted as a Random Encounter or Random Dungeon/Town  Design table, or your next Dungeon/Map could be marked with symbols...
Several more charts of varying sizes can be found with an image search.
Original Link 


Tuesday, November 22, 2011

"Xoology"

I'm not sure what this website is about... Vulcans and Biblical Figures... I dunno.  Anyhow, here's a list of weird creatures from various sources, have fun.

(my favorite)
"dobermantis: (Doberman + mantis) pale green caninoid hexapod with powerful grasping forelimbs"

Thursday, October 20, 2011

"Boarcs"



Three On-The-Fly d20 Tables



Nothing you ain't seen before, but handy.  I keep these on an index card for those times when I want to generate something immediately and quickly. 

TRAP                                  JEWELRY                 DUNGEON CREATION
1. ACID                               EARRING                  STRAIGHT 20-50'
2. GAS                                NECKLACE               DOOR, USUAL
3. CALTROPS                    BRACELET                DOOR, UNUSUAL
4 .NEEDLE                         PENDANT                 STAIRS, UP/DOWN 
5 .CHUTE                           ARMBAND                BRANCH, RIGHT 10-60'
6. DOOR (roll again)           BROOCH                   BRANCH, LEFT 10-60'
7. JAW                                STUD                         SPLIT, 45-DEGREE ANGLE
8. PIT                                  RING                          "T" INTERSECTION
9. -LOCKS                          CLASP                       "Y" INTERSECTION
10. -FLOODS                     BUCKLE                     4-WAY, 10-40' ea
11. -SPIKED                       COLLAR                     TURN, LEFT/RIGHT
12. FIRE/OIL                      DIADEM                      WIDENS or NARROWS
13. CRUSHING                  CIRCLET                    SM ROOM, 1 Exit
14. ARROW/DART             CROWN                     SM ROOM, 2 Exits
15. BLOCK, FALLS            GIRDLE                      MED ROOM, 1 Exit
16. SPEAR/SPIKE             TORC                         MED ROOM, 2 Exits
17. GUILLOTINE                ANKLET                     MED ROOM, 2-4 Exits
18. PORTCULLIS              PIERCING                  LRG ROOM, 2-5 Exits
19. COLLAPSING              LOCKET                     CHANGE to NATURAL CAVERN
20. SCYTHE BLADE         OTHER                       ODD SHAPE or FEATURE


Tuesday, October 4, 2011

Monster Monday 3,

This is possibly the most Lovecraftian thing I ever hope to see...
and I don't even dare to imagine it's
weird appetites and disturbingly Freudian motivations...


...but if anyone is sick enough to stat it up for me,
all I can promise is I'll use it in my game and let you know how it went

The "Thank You for Coming" Potion


Whenever a new Party or Character is created, the PC(s) automatically receive a "Thank You for Coming" (random) Potion, assumed to be part of their starting/current equipment.  Gives 1st Level PCs a little boost, makes new/"replacement" PCs feel welcome, and also makes them a bit less jealous of existing members and their preexisting loot!