Welcome to Gnarth
Wednesday, February 8, 2012
Tuesday, February 7, 2012
Clerical Weaponry Option
My group has long used the "Clerics use the weapon that their god uses" houserule, rather than the "guess I'm using a mace" rule. I'm considering implementing a system in which this specific weapon gains increased bonuses and other powers as the Cleric advances; for example, a bonus of +1 when 3rd lvl is reached, +2 at 7th, +3 at 12th... Special Effects will be included as well; the weapon of a devotee of a "Fire god" might become a flaming sword, or have the power equivalent to a Burning Hands spell twice/day, maybe even a Flamestrike option at higher lvl, while the trident of a sea god's Cleric could grant Water Breathing, Create/Purify Water, etc. A special ritual must be performed by the head of the Cleric's order once the appropriate lvl is reached, or perhaps a quest must be performed... the specifics differing depending on the god being worshiped. Only the Cleric can access these powers; for anyone else, the weapon is not magical. Of course, the Cleric must be mindful to use these powers only in the service of the god, else the power will be revoked or suspended. I like the idea of the Player knowing he's gonna get something cool - provided he earns it! "Can't wait until I'm 12th lvl, and I can Disrupt Undead with my spear!"
Monday, December 26, 2011
Friday, December 16, 2011
Signs of the Times
Several would require a broad interpretation, or even an alternate meaning to incorporate into a fantasy setting. Could also be adapted as a Random Encounter or Random Dungeon/Town Design table, or your next Dungeon/Map could be marked with symbols...
Several more charts of varying sizes can be found with an image search.
Original Link
Tuesday, November 22, 2011
Thursday, October 20, 2011
Three On-The-Fly d20 Tables
Nothing you ain't seen before, but handy. I keep these on an index card for those times when I want to generate something immediately and quickly.
TRAP JEWELRY DUNGEON CREATION
TRAP JEWELRY DUNGEON CREATION
1. ACID EARRING STRAIGHT 20-50'
2. GAS NECKLACE DOOR, USUAL
3. CALTROPS BRACELET DOOR, UNUSUAL
4 .NEEDLE PENDANT STAIRS, UP/DOWN
5 .CHUTE ARMBAND BRANCH, RIGHT 10-60'
5 .CHUTE ARMBAND BRANCH, RIGHT 10-60'
6. DOOR (roll again) BROOCH BRANCH, LEFT 10-60'
7. JAW STUD SPLIT, 45-DEGREE ANGLE
8. PIT RING "T" INTERSECTION
9. -LOCKS CLASP "Y" INTERSECTION
10. -FLOODS BUCKLE 4-WAY, 10-40' ea
11. -SPIKED COLLAR TURN, LEFT/RIGHT
12. FIRE/OIL DIADEM WIDENS or NARROWS
13. CRUSHING CIRCLET SM ROOM, 1 Exit
14. ARROW/DART CROWN SM ROOM, 2 Exits
15. BLOCK, FALLS GIRDLE MED ROOM, 1 Exit
16. SPEAR/SPIKE TORC MED ROOM, 2 Exits
17. GUILLOTINE ANKLET MED ROOM, 2-4 Exits
18. PORTCULLIS PIERCING LRG ROOM, 2-5 Exits
19. COLLAPSING LOCKET CHANGE to NATURAL CAVERN
20. SCYTHE BLADE OTHER ODD SHAPE or FEATURE
Friday, October 7, 2011
Tuesday, October 4, 2011
The "Thank You for Coming" Potion
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