1. Runic
Cube; 4 inch stone, each face can project a Symbol; Discord, Fear, Insanity,
Hopelessness, Pain, Sleep, once each
6. Jar o’
the Swarm; mundane-looking glass jar, metal lid pierced with air holes, filled
with creepy black insects. If opened,
stinging bug swarm does 1d10HP/rnd w/in 10’ rad for 1d4+2r, then dissolves into
a lingering mist.
10. GGPC; when
filled with liquids or potions, the Great Golden Pimp Cup negates poisons and contaminants,
improves flavor, adds +1HP/die to Healing Potions, and extends Potion duration
by 1d6 rnds
12. Most Useful Keyring; holds up to 20 assorted ‘blank’ keys. When a lock is encountered, roll d20. If roll is under the number of blank keys,
one key permanently shapes itself to fit this lock, if roll is over, no key will
fit this particular lock
13. 'Ice 9'; a crystal of an ice from
another dimension, suspended in a jar of clear fluid, it will instantly freeze
solid up to 100 cubic feet of water on contact
16. Arrow of Seeking; +1, may be
fired normally at any targets w/in range, even those not in line of sight,
circumventing cover, turning corners, etc. #2d6
18. Living Wig; attaches to scalp,
grows out in any color &/or style desired
19. Rewriting Scroll; changes to a
random spell each day until cast